The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.
So again I worked on remaking texture's, this time i did the Wolverine. I do have to say that I dont really like the outcome but I also didnt got any good reference to work with so i'm sorry but you got to do it with this.
But I still like it the way it is on this picture. :)
I don't like it actually either (sorry, but thus I provide some reference.)
Give the CnC Reborn Wolv a look, too. I think it's pretty accurate.
When it comes to texturing, especialy camoflage, it doesnt have to look exactly like the sand/golden camo used in TS. In real life camoflage changes depending on the location of the battle.
Unlike Red Alert and Tiberian Dawn, units are not coloured in just one or two colours (Low count colours looks awful the more detail there are). My point is anyways, it doesnt matter, really, if it comes in wodden camo, gold or white as snow, as long as the unit colour is easily told appart from the terrain and other players colours.
Actually, personally I wasn't talking about the texture itself. It needs to be fitting with the other units, but I do think that there's something off with the model. Even though it's a seriously small thing.
Yes, the arms and legs are a bit weird.