The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS GDI Component tower + Upgrades / Harverst (view original)
GDI Component tower + Upgrades / Harverst
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MrTimm Author
MrTimm - - 4,994 comments

note that the refinery and the helipad textures are not updated in this render.

The Component tower and walls are done by Flashknight33.
The Harverster is done by Ruby92.

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sgtmyers88
sgtmyers88 - - 2,829 comments

My modified Titan model looks great in this render!

There is a typo in "Harvester".

New Tiberium? Do you need my special glow effects for them? I think the Pods should be darker like in TDR.

Just leave a message if you need anything done or email me. I just finished my finals in school today so I will have more time to help now.

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501General
501General - - 497 comments

Awesome, always wanted to build a base with component tower/walls.

Will the walls self repair?

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

i hope so, that always ****** me of how the damn walls need replaced

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MrTimm Author
MrTimm - - 4,994 comments

have you ever seen walls self repairing ? :O omg that must be on WikiLeaks

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,466 comments

the harvester needs it's own render :/

it's very hard to see

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MrTimm Author
MrTimm - - 4,994 comments

I know I still have to uvw map it and texture it.

but a render for it will come this week

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MrTimm Author
MrTimm - - 4,994 comments

well later as the time go's by

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ApornasPlanet
ApornasPlanet - - 4,117 comments

everything looks really good! big up

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Circular0rb
Circular0rb - - 2,124 comments

Very nice work

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Stuntcrab
Stuntcrab - - 121 comments

Oh my gaaawd I want this mod out now! I'm sure it will be amazing

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Incognito
Incognito - - 288 comments

Exciting! Lightning could be better (more ambient light).

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Description

GDI Component Tower:
The Component Tower was a new approach to base defense that GDI utilized during the Second Tiberium War. The tower itself was just a plug into which a a defensive weapon could be installed. This allowed a GDI commander to place a number of empty towers and install the actual defenses later on. The three defense options were:
Vulcan Cannon Upgrade: Replaced earlier guard tower defenses. Dual 20mm vulcan cannons were effective on light vehicles and infantry, but lacked range and the penetrating power needed to damage tanks.
RPG Upgrade: Replaced the advanced guard tower's anti-tank role. Capable of holding armored vehicles at bay, it suffered from a lower projectile speed than traditional cannons, and a need for power.
SAM Upgrade: Replaced the advanced guard tower's anti-aircraft role.
Also note worthy is the fact that component towers themselves could be deployed as part of a wall, so it opened up new defensive options.

Harverster:
Critical to the financial succes of both sides, this is the only unit capable of collecting Tiberium for refinement. They automatically collect Tiberium if a field is nearby.