Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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Our website is back! After various server moves were finally back up and running again: We are still very much alive and running, we are disapointed we didnt beat C&C3's release but we will keep working until we finish the Zero Hour build, then we will move to the C&C3 engine eventually once we

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Our website is back! After various server moves were finally back up and running again:
Rising.cnc-source.com

We are still very much alive and running, we are disapointed we didnt beat C&C3's release but we will keep working until we finish the Zero Hour build, then we will move to the C&C3 engine eventually once we fulfull our plans for the ZH version.

In my Command & Conquer 3 Summit Review *visit to EALA Studios* of the December Summit I detailed some exclusive TSR information on Tiberium specfically heres a snippet. Which I actually presented Tiberian Sun Rising to the Electronic Arts staff.

Snippet:
Now all Tiberium Life form’s Evolve for instance the Visceroids will evolve to a new creature we’ve created called the Creeper which is an amphibious Tiberium life form. Then it will evolve to the Tiberian Floater, and then yet another new life form we’ve created called the Urchin. This is a spiky ball that uses charged ionic particles in the lower atmosphere to propel itself around so it flies around. Its weapon is charging these ionic particles and launching them out as a bolt of lighting, now if an Ion Storm starts up this can change the situation. Under these conditions the Urchin becomes super charged with ionic energy and launch’s super lightning bolts that do double the damage they did before making it even more deadly. Some Tiberium life forms are affected by all sorts of conditions the Ion Storm is only one of them.

Thats only part of a whole bunch of details! Want the rest? go read my C&C3 Summit report you'll feel like you've been, you'll learn alot about C&C3 and TSR! Enjoy!

C&C3 December Summit Report

Info on TSR is at the end of Page4, I had positive feedback from EA they really enjoyed the Tiberium Evolution idea it adds a strong strategy base that hasnt been done before in any game you must literally survive the elements! And depend on which side bend them to your will.

We also had alot of positive feedback on GDI and Nod being completly unique designs from one another, which is even more unique then C&C3's side designs. Thanks EA for that opportunity! Glad you enjoyed it.

In our Official Forums we are looking for your input on Tiberium Lifeforms! Heres your chance to get your lifeform ideas in the game if you can convince us it fits and has a good evolutionary path. Further more we are also taking input on Unit Voice overs, what each unit should say etc. So be sure to drop by and give us your opinion.

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Rodgun
Rodgun - - 86 comments

Thats great news!!

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