The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Allied General's: Tiberian Sun Evolved (TSE) - A total conversion for C&C Tiberian Sun.

Post feature Report RSS Nod Structures

An up to date list of all Nod (skirmish) structures.

Posted by on

Nod

"We must all partake in the technology of peace" - Kane

Reactor

Reactor
Prerequisite: Construction Yard
Purpose: Power production + excess tiberium storage
Power: 100
Cost: $300

Advanced Reactor

Advanced Reactor
Prerequisite: Reactor
Purpose: Power production + excess tiberium storage
Power: 200
Cost: $500

Hand of Nod

Hand of Nod
Prerequisite: Reactor
Purpose: Trains Nod infantry
Power: -20
Cost: $500

Refinery

Refinery
Prerequisite: Reactor
Purpose: Refines raw tiberium into credits
Power: -30
Cost: $2000

Operations Center

Operations Center
Prerequisite: Refinery
Purpose: Provides radar
Power: -40
Cost: $1000

Nod Helipad

Nod Helipad
Prerequisite: Operations Center
Purpose: Produces and rearms Nod aircraft
Power: -10
Cost: $500

Nod War Factory

Nod War Factory
Prerequisite: Hand of Nod + Refinery
Purpose: Produces Nod vehicles
Power: -30
Cost: $2000

Tech Assembler

Tech Assembler
Prerequisite: Nod War Factory + Operations Center
Purpose: Unlocks advanced construction options + Meteor superweapon at Temple of Nod
Power: -100
Cost: $2000
Build Limit: 1

Stealth Generator

Stealth Generator
Prerequisite: Tech Assembler
Purpose: Optic camouflage defense
Power: -200
Cost: $2000
Build Limit: 1

Pavement

Pavement
Prerequisite: Hand of Nod
Purpose: Prevents subterranean units from rising to the surface + protects against height-deform craters
Cost: $75

Nod Wall

Nod Wall
Prerequisite: Hand of Nod
Purpose: Passive defense
Cost: $250

Laser Fence Post

Laser Fence Post
Prerequisite: Advanced Reactor
Purpose: Active defense
Power: -25
Cost: $200

Nod Gate Nod Gate

Gate
Prerequisite: Hand of Nod
Purpose: Logistics regulation
Cost: $250

Laser

Laser
Prerequisite: Hand of Nod
Purpose: Anti-infantry base defense
Cost: $500

SAM Site

SAM Site
Prerequisite: Hand of Nod
Purpose: Anti-air base defense
Power: -30
Cost: $500

Obelisk of Light

Obelisk of Light
Prerequisite: Hand of Nod + Tech Assembler
Purpose: Advanced base defense
Power: -150
Cost: $1500

Temple of Nod

Temple of Nod
Prerequisite: Tech Assembler
Purpose: Deploys Meteor and Chemical Missile superweapons when support structures avaliable
Power: -200
Cost: $2500
Build Limit: 1

Tiberium Chemical Plant

Tiberium Chemical Plant
Prerequisite: Temple of Nod
Purpose: Refines raw veins into chemical missile warhead
Power: -40
Cost: $1600
Build Limit: 1

Command Center

Command Center
Prerequisite: Tech Assembler
Purpose: Deploys Reinforcements support power
Power: -50
Cost: $1500
Build Limit: 1

Neural Synapse Research

Neural Synapse Research
Prerequisite: Hand of Nod + Tech Assembler
Purpose: Unlocks Enlightened
Cost: $1000
Build Limit: 1

"Neural Synapse Research is a "research option" - build the research and place it anywhere on map - the icon will disappear from the sidebar and it will have no effect apart from its purpose. It cannot be targeted and does not block movement.

Credits:
Westwood Studios base image for building cameo
Starkku
Image Editing

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: