"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Nice and please make a difference between the nod and Gdi power plants
u forgot the second spinny thingy!!!
snake, the power plants are both the freekin same on both teams! all the difference will be is the nod and gdi icons!
Actually, there are some small differences that we added for the Advanced versions only. regular versions are the same.
The Upper-right one is the Nod advanced, and both of the bottom ones are GDI advanced. Note the turbine placement, a nod to GDI's move toward hybrid fusion-fission technology (per the official strategy guide), and Nod (also per the guide, merely moving toward more advanced nuclear tech.
In a way, it even makes sense looking forward to TS, where the GDI PP is 1 slender tower and a bunch of turbines, as Nod is merely beefed-up nuclear towers. That is kind of what we were going for. ;)
nice hand drawing