"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
An impressive Naval landing concept made by DamageINC, featuring the Hovercraft, Humvees, and GDI Minigunners.
GDI sea rushing in the first mission.
Awesomeness
Hey, you know those things, in real life, they don't need to stop at the waters edge... they're a hover craft, they just keep going!
-Liam
right. they could-and do-just pull up onto the beach, deflate the air cushion, and drop their ramps. but it's a good image of the first action in Estonia.
LCACs today also have mounted weapons like M2s and Mk. 19s, so you'd have a decent means of providing cover for landing troops