"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
GDI soldiers infantry ftw!
but i ask you now, if you could maybe change the gameplay just that little bit, and make infantry a bit more... prevalant (i think)
because the thing i hated most about RA2 and all the games after, was that infantry served no real purpose except maybe a quick rush at the beginning. so please, i beg of you, bring infantry back! give them models that kick arse (not those wimpy GDI riflemen i had to put up with in C&C3;), and have them serve a purpose
Infantry weren't useless in ra2 you just needed to use the strong one (rocketeers brute, tesla)
hmm look an awfull lot like playdo
and this comment helps us how?
It just will, that is my old account ... i am snake1001001
lol