"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Report RSS Infantry Concept (view original)
Infantry Concept
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IamTABRIS
IamTABRIS - - 66 comments

GDI soldiers infantry ftw!

but i ask you now, if you could maybe change the gameplay just that little bit, and make infantry a bit more... prevalant (i think)
because the thing i hated most about RA2 and all the games after, was that infantry served no real purpose except maybe a quick rush at the beginning. so please, i beg of you, bring infantry back! give them models that kick arse (not those wimpy GDI riflemen i had to put up with in C&C3;), and have them serve a purpose

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QuaziGnrlNose
QuaziGnrlNose - - 139 comments

Infantry weren't useless in ra2 you just needed to use the strong one (rocketeers brute, tesla)

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snake1001001
snake1001001 - - 68 comments

hmm look an awfull lot like playdo

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DamageINC
DamageINC - - 27 comments

and this comment helps us how?

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THE_GMoD
THE_GMoD - - 847 comments

It just will, that is my old account ... i am snake1001001

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funnyguy3D
funnyguy3D - - 144 comments

lol

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