"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The newly completed Orca, modeled by Dexter & PD1, with texture & cameo by Lazy6Pyro.
omg look out for the flying TURD!!! AHH
WHAT :|
How is that different from the model i and PD1 created?
It looks like it was a case of mistaken identity. You guys definitely are the creators. Fixed.
Hydra missile pods might have one too many firing tube ports compared to the original, but I can see them realistically be swapped out for missions requiring a larger payload
thruster VTOL engines might be a bit large compared to the original
please tell me the minigun will work in-game?
the orcas look nice actually here. i think what happened to the in game shot was the palette issue with the ground texture.