"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
um, i dont think nod had A-10's, for one point i have the game and ive never seen them, and for another it wouldnt go right.... if your going for the game and not adding anything new this would mess it up
Nod only had A-10's available to them as crate rewards in classic multiplayer. Not to worry, our classic TD will remain that way. :)
Actually, Nod has A-10s in the Covert Operations mission "Twist of Fate" ;)
Nice catch haha. Completely forgot about that mission's addition :)
nice add some bullet holes in the textures
Yeah I agree with funny guy, dont use it for NOD only use it for GDI... By the way will the air strike be like the one in C&C1 where it was kinda like a napalm strike?
ehh.. it IS a napalm strike, and just like in TD, anyone will be able to get it as crate reward in multiplayer. Meaning we need a Nod version too. Just like in RA1 anyone could get parabombs from a crate.
oh lol! i totally forgot i commented on this mod before!
BTW, NOD uses F-22 and other aircraft, you see them in cutscenes.