New on this TD based mod: • Super weapon timers • Smaller super weapon timers (airstrike etc) can be seen only by allies • Red tiberium • Added more notification sounds (radio static shhhssszzz hhhsss etc) • Added more co-op missions with special color palettes with a new unit which can capture allied buildings and units(co-op only, sorry trolls) • New level-up sound (taken from Fallout 1&2) • New level up icon animation • Weapon impact flashes • Spy logic added to the game • Added new NOD support power (vehicle airdrop) • New rifleman that uses grenades against large groups of infantry (will be credited to the one who helped me once I get a confirmation) • New awesome commando icon • New chemical tank for NOD • AI target logic (it will hit your super weapons with its super weapons) • Added communication center for NOD (recreation of the beta) • New military fonts
This is a setup! file, the installer is automated to find your OpenRa directory. Delete any other version of Tiberian Dawn Apolyton you have. You will need OpenRA-release-20180307 in order to be able to play.
Rebalanced: health of all flyng units.
Fixed: osprey fall to earth spin to be more slow.
Added: new tech centers for nod and gdi.
Rebalanced: the sam site now shoots a burst of 2 deadly missiles with max ammo of 6, after that it takes some time to reload. Range also increced to 10 from 8, also it will take more damage when its open and less when its closed.
Added: infantry responce sounds "under heavy fire" ect. when they are below 50% of health.
Changed: spy Prerequisites to Guerrilla Warfare.
*Reworked: build order to support the new added tech centers.
Added: A-10 brrrrt sound effect.
Added: new service depot for nod.
Changed: Researcher voice, Thanks to Flamewh and his voice.
Changed: beacon to be centered to the ground square it occupies, also the smoke is now transparent (but unfortunaly its still gose up and down).
Added: transparecy to some weapon explosions.
Added: new nod service depot for singleplayer(coop).
Balanced: sniper by lowering weapon range.
Changed: Mammoth Tank no longer be able to be carried by osprey.
Fixed: color palettes to seperate terrain color from actor color.
Improved: osprey graphics.
Improved: c130 graphics.
Added: 5 new civilian buildings.
Fixed: pip not to show on power plants.
Balanced: Commando unit a bit more (lowered the health).
Balanced: other infiantry units health.
Updated: Mod to the latest stable OpenRa engine (reaperrr did that for me).
Fixed: a crash caused by missing cursor.
Fixed: Time of day cycle to start as day