Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

  • View media
  • View media
Report RSS GDI Disruptor
Post comment Comments
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Hmm, for some reason, it got cut off at the end :/

Reply Good karma+2 votes
Lucífer
Lucífer - - 3,393 comments

Very nice. :D

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,118 comments

Hehe

Reply Good karma Bad karma+1 vote
Cevarus
Cevarus - - 27 comments

Great work, but the sound just makes me think of cheesy Star Trek effects.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I'm keeping it. It's the Original Disruptor sound from Tiberian Sun.

Reply Good karma+2 votes
Jeffman12
Jeffman12 - - 1,475 comments

Lower the pitch with a sound editor, or the volume, it's overpowering. Forgive the pun, but it would disrupt the gameplay to use it as is. Back in the day, the sound had 10 levels, all of Tiberian Sun's foley was set at level 1 by default, and the sound sliders in the menu actually amplified the sounds. Nowadays, the sound is at maximum by default and the slider lowers volume. Also, the sound effect seems sped up, I'm pretty sure the weapon had a longer duration before.

Other than that very nice

I like the new use of the sonic pulse animation but I don't know what the results of having 3 of those firing at once would be, let alone if you take my advice and lengthen the firing duration. I suppose that's what configurable graphics settings are all about, though.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

The Fire duration in TS was just as long, two second, and as you can read in the description, FRAPS is to be blamed for the ****** sound :P

And I'm not keeping the Sonic Emitter FX, I'll make a new one.

Reply Good karma+1 vote
NergiZed
NergiZed - - 1,608 comments

Well, it seems cool in-game, but the sound effect is gonna be a speaker-buster; it's just too darn loud and high-pitched.

Reply Good karma Bad karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

It worked in TS, so why should it not work here? The sound effect is identical.

Reply Good karma+1 vote
Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Also it's a sonic weapon, it HAS to be high pitched.

Reply Good karma+1 vote
peterpatat
peterpatat - - 129 comments

i want to play the mod but when i go to controlcenter ther is no mod page.
cool that disruptor btw :)

Reply Good karma Bad karma+1 vote
Stormx2233
Stormx2233 - - 63 comments

Cool.. but it looks a little small? it looks like you have taken it str8 from TS and just put it right into TW?...

Reply Good karma Bad karma+2 votes
GooberTrooper
GooberTrooper - - 2,197 comments

*sigh* When Will the Disrupter Actually Shoot a More Constant Beam of Blue Deadliness...

Reply Good karma Bad karma+1 vote
R3ven
R3ven - - 2,022 comments

When pigs fly.

Reply Good karma Bad karma+1 vote
RedAlert3Modder
RedAlert3Modder - - 175 comments

Aaaaaaaah,my ears,i think their bleeding now
Great effects,ear shattering sounds

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Sorry for the shitty sound quality, I only have a trial version of FRAPS >.<