Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
You're going to see those turbines on ALL GDI buildings other than Conyard, PP, Refinery and Airfield. They are supposed to be heavy-duty air filters.
A secret unit will be built from the Tech Center.
i wanna see!
i'll give you one of my cookys if you show it to me!
give him a jar of cookies. i'm sure that's enough to motivate helge to show us that unit.
I won't show it :P
(Partly because I've not even designed it yet)
GNOMGNOMGNOMGNOM and also because i've eaten all the cookies
anyway... HOLY GOOD JOB!
Is it this thing? Moddb.com
:p
Nope, it's a hover tank with dual ion cannons and more armor than you can imagine. That's all I'll say.
I like this, it's a lot more low-profile structure when compared to the vanilla C&C3 version. Very good.
Yeah, that's the intention. Red and Yellow zones are bad, weather-wise, so building lower profile structures has become the standard, since it lowers maintenance and cost.
(buried)
Have you just thought of an in game reason to make your structures less interesting?
No disrespect or anything, but it does indeed look very nondescript,I personally like the TW one better.
Don't get me wrong, i like the work, and good job, but if you hadn't said
it was a tech structure, i could mistake it for an air field.
I do like the air filters on the side tho.
It's not a tech structure, it's the GDI Tech Center. The reason they look "less intresting", is because GDI is supposed to look functional.
Not to mention that an interesting military facility will very, VERY soon become a cratered military facility.
Much easier on the mind to see another row of concrete instead of another storey.
I'm sorry? I thought the definition of a tech structure included a center...that gives tech.
And although i agree with functional designs, you only need to look to the mammoth tank to see how functionalism may be sacrificed for an engaging design. I think you may have underestimated the power of perception in architecture/ design.
There is a reason most military structures look imposing, just look to Nod designs of all their temples.
GDI is meant to represent the glory of the industrial world, I don;t see any western themes.
@Nuttah J,
I don't think GDI is big on being inconspicuous.
In a structure as important as the tech center, I'd expect to see designs reminiscent of industrial superiority.
I think I realized why people may like it so much, it's similar to Ts upgrade center:
Cnc.wikia.com
Either way, If Nod's tech center looks more high tech and interesting, then there is a problem.
the whole point of this mod is to upgrade the traditional, stereotypic and boring game the ea continues to pump out, i think this building is realistic in design and its low profile might suggest an underground complex which is far more realistic. Also to get really serious on realism maybe the buidlng is smaller to make the fact you build a base in a matter of minutes more reasonable, meaning a large lab like structure is more unrealistic for a quick base deployment. but aside from that it is a game and i wouldnt judge this till its textured
No disrespect to anyone, but from what I've seen and read on this mod, it is to upgrade TW to the vision of what if it had followed the events of Fs, and upgrade the level of tech to make a TW more appealing to the C&C community.
I seen some good designs, ans some non discript ones, and some cool looking effects and units.
I have yet to see anything that would be considered ground breaking or revolutionary. This mod enhances what we know and love, as many mods do, but is that enough? Even if it's done very well, as it is here?
I know you guys may not like me saying it, but that is my concern.
"Tech Structures" are generally the capturable structures around the map, like Tiberium Spikes, EMP Control center, etc.
The reason GDI have lower-profile structures is ultimately the weather in red and yellow zones. It's pretty bad, you don't want a tall building there.
i like it more then the original one
but still i like the original gdi havester more, but i know you wont change it back... =(
Hardcore military, the way I like it...Anyway the original C&C3 one looked like an observatory, I mean, really? An observatory on Ground Zero?
It looks like it has its own power generator. That would be cool if it does, as sometimes in other CNC games its annoying having to build a load of power plants even when you up there power output. But thats me anyway. Also i have always imagined certain key buildings having multi target point's, so instead of having the aim to destroy such building, you have target certain areas to shut down certain elements of tech, upgrades or deny production of certain units. Adding more of a tactical aim to the game. This is just an idea for my own MOD, but you may use the idea.
No, it doesn't have its own power generator, those are air filters and actually consume power :P
excellent work...keep it up
From a distance, the tech center and the armory look kinda similar. But I'm sure you plan to make the two had different texture colors and size.
i spy 4 pads for upgrade decals and 2 on the armory
i spy 3 pads for upgreads on the amory^^
O.o
the armory only has 2 pads.
upps i thought this think on the right front roof was a pad too^^
nah, upgrade pads are always the squares with a lil' elevation on them.
I like it, Nice work Helge.
I like how it's sleaker, lower to the ground, more secure looking.
I like the rurbins - sth like self powering.
I know that they are upgrade pads, but when I first saw them, the thought of ABM Silos came to mind... I've been playing a lot of SC2. The overall design of this structure is quite satisfying!
I have always wondered why the GDI tech center had an observatory on the roof. Perhaps because GDI military commanders divined the future from the stars? I am glad to be rid of it. Anyways, this model looks much better then the original. Good job