the original thera made by TheFirstONeill and company,Thera: Legacy of the Great Torment is a conversion mod for Medieval II: Total War: Kingdoms that creates an entirely new campaign map with a number of new and modified factions. Thera was once a world much like our own: a world of vast forests and windswept plains, with mighty civilizations and rich, extensive cultures. The Great Torment happened. The ground heaved and shuddered, swallowing entire cities and cracking continents. Vast storms swept over regions for weeks, months, and in some places years. Frigid blizzards iced over many of the lands, and what wasn't frozen suffered famine and plagues. The civilizations of the world broke and scattered, with only the hardiest surviving the disasters that ensued. Some civilizations turned to warfare to survive, others to science, others to religion. That was two hundred and twenty-two years ago. The seas have calmed, the storms have passed, the plagues have ended, and the fields are

RSS Reviews
10

BurntBread07 says

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I always come back to this amazing mod. It is such a fun mod with so much replayability and factions.

9

Athenian85 says

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Great fantasy mod!

9

melanholikD says

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Such a high rating for the first impression. Maybe the score will go to change further.

"Pleasant freshness". I saw these words somewhere here in the comments it seems. Maybe not verbatim, but I completely agree with them. I do not know if the game world is based on something that exists in whole or in part. I can only say that I liked this approach. All the factions are easy to guess by their base, but at the same time it is interesting to read the descriptions of the units, it says a lot.

At first it seems that this is an eclectic riot, but the elements look very organic. Due to this, the mod does not seem to be a secondary copy.The author's idea and the integrity of the world begin to show through. Plus an interesting, mysterious post-apocalypse setting.

Some units just liked their originality. And I do not know if they come from somewhere or are author's developments. For example, elephants and crossbowmen shooting missiles.

Again, I've only played for one faction so far. I do not remember the name, in general, a fusion of Chinese, Japanese and steppe people. And damn, it doesn't feel like a jumble of units. Which unfortunately often happens in mods. I see the author's idea, there are no extra units. Even the nature of the reserve units (for example, two "identical" mounted arrows-steppe horses).) I understand perfectly. It just feels right.

The review is written with the help of a translator.

10

BagaturKhan says

Agree Disagree

anyway its cool!