Additional raw source assets for TSC:E and its bonus maps, including 3DS Max source files, Photoshop textures, and more.
Unlike the main source release, this package isn't exhaustive, as a large amount of original data has been lost to time.
The Silent Cartographer: Evolved - Bonus Data Release (MCC)
By: Evolved Team
Website: Tsce.info
Discord: #the-silent-cartographer-evolved channel on the Reclaimers server
This release includes as many original content source files for TSC:E, and other Evolved maps, as we could gather. This is sadly not an exhaustive collection: we've pieced together whatever content we could salvage from our own archives, and those of others. Further, only source files which have been verified to represent actual shipped content are included.
Documentation is included for this release: just open /documentation/index.html in your web browser of choice.
NOTE: This release is meant to be added on top of the main TSC:E source release, which you can find here.
Using the Release
Ready-to-import source files are placed in /data/, correctly mirroring their intended /tags/ location. You can just drop this into your HEK folder and get going.
Source files not in ready-to-import format, like Photoshop files for textures, are located in /bonus/data_source/. These are still in the same relative location as their exported counterparts in /data/.
All other /bonus/ source files will need some work on your part to be properly exported, in the right place and format. Be sure to check the documentation for export conventions & other tips.
What's inside?
- documentation/: HTML documentation for the source release. Please check this out for further information regarding our source data.
- bonus/: All source content that isn't in ready-for-tool format, or isn't meant to be imported as tags.
- bsp_source/: Source files for our BSPs.
- a50_redux/: Includes level geometry and lighting files.
- b30_revamp/:
- BSP/: 3ds Max level geometry files. Also includes a full set of export-ready Blender conversions.
- BSP-Fixes/: 3ds Max collision fixes for use with the BSP surgeon tool.
- Full Island Mesh/: Our single island mesh before we split it up for final polish.
- Lighting/: All 3ds Max and Photoshop files used for our lighting process.
- precipice/: Includes level geometry and lighting files.
- data_source/: A mirror directory of /tags/ and /data/, but with as many confirmed source files as we were able to gather.
- haloscript_definitions_notepad++/: Useful Haloscript definitions for Notepad++, in dark and light formats.
- legacy_textures/: A set of original Dano textures that did not make it into our final texture set.
- MCC_thumbnails/: Source files for the various thumbnails we generated for MCC support.
- new_bob_models/: Source files for BobtheGreat's set of new bonus weapons.
- data/: Ready-to-import source content.