New units and new abilities for all factions, new structures, new tech tree, new support powers, new super-weapons, new multi-player colors, new sounds, new crates.
Added Rocket Warrior as early infantry Empire AA unit. Added Empire Air Tower. Fixed remaining small bugs from 1.6.
[ Version 0.838b ]
> Original game bug fixes:
- Fixed Soviet Power Plant dependency bug
- Iron Curtained units no longer chronoshiftable
- Iron Curtained units no longer shrinkable
[x] Soviet Terror Drone no longer attacks Iron Curtained units
> Added installer
Run Install.bat to install the mod.
> New units added
- Allied Punisher Gunship
- Soviet Tesla Tank
- Empire Kink Oni Prototype
- Empire Kamikaze Emperor Clone
- Empire Rocket Warrior
> New structures added
- Empire Air Tower
> General additions and/or modifications
- 16 new multiplayer colors, including black
- Infantry build time modifier set to 1.5 for all infantry units
- Vehicle build time modifier set to 1.0 for all FVs except miners and MBTs
- Vehicle build time modifier set to 1.2 for all MBTs, VX and Tangu
- Garrisoned units do 50% more damage.
- Iron Curtain duration + 50%
- Allied shrink beam with advanced tech upgrade duration +5%
- AA Turrets now take -25% damage from V-bombs
- Allied and Soviet Outposts build range increased to 400
- Soviet Hammer Tank Leech Beam can assimilate weapons from base defenses
- New UI implemented (that allows 4 rows of buildable units) , thanks to jonwil for this one.
- Allied Support Power Tree: swapped Chrono Swap with Precision Strike
- Soviet Support Power Tree: swapped Desolator Airstrike with Orbital Drop
[x] Soviet Power Plant and Advanced Power Plant offer Tesla support to near-by Tesla units and structures
- Iron Curtain works with underwater units
- Paradrop interval between ejecting units twice as long
- Radars are now available only when air structures are constructed.
- Added yellow Tesla fire FX for all promoted Tesla-based units and structures.
- Added red Tesla FX for Tesla units/structures that support other tesla units/structures.
- Modified Hammer Tank leech beam color to red.
> Unit promotion system:
- Promoted to VL1 units have 12% more HP
- Promoted to VL1 units do 12% more damage
- Promoted to VL2 units have 25% more HP
- Promoted to VL2 units do 25% more damage
- Promoted to VL2 units have 12% more range
- Promoted to VL2 units have 25% faster RoF
- Promoted to VL3 units have 37% more HP
- Promoted to VL3 units do 37% more damage
- Promoted to VL3 units have 37% more range
- Promoted to VL3 units have 50% faster RoF
- All defensive turrets are now promotable
> Structure modifications:
- Allied Airfield cost = 1500
- Allied Multigunner Turret cost = 1200
- Allied Spectrum Tower cost = 1500
- Allied Outpost deploy speed is x3 faster
- Allied Chronosphere cost = 2500
- Allied Battlelab cost = 3000
- Allied Spectrum Tower range increased by 14%
- Empire Naval Yard cost = 1500
- Empire Rail Turret cost = 1500
- Empire Nano Swarm cost 2500
- Empire Psyionic Decimator cost = 5000
- Empire Battlelab cost = 4000
- Added buildability range for Empire ConYard
- Soviet Sentry Gun cost = 500
- Soviet AA Turret cost 1000
- Soviet AA Turret HP +25%
- Soviet AA Turret range +8%
- Soviet Bunker cost = 300
- Soviet Crane build range +20%
- Soviet Crane HP +67%
- Soviet Power Plant cost = 500
- Soviet Super Reactor HP + 20%
- Soviet Iron Curtain cost = 2500
- Soviet War Factory cost = 2500
- Soviet Battlelab cost = 2500
- Soviet Bunker buildable from Soviet ConYard
- Soviet Tesla Coil now increases range with 12% when charged
> Units modifications
- Allied Dog HP +100%
- Allied Dog bark duration -50%
- Allied Peacekeeper Riot Shield now absorbs a limited amount of damage
- Allied Peacekeeper range -20%
- Allied Spy now steals +20%$ when infiltrating Refineries
- Empire Shinobi HP +12.5%
- Soviet Conscript range +16.7%
- Soviet Commando attack +8.3%
- Soviet Commando Laser Designator +33%
- Soviet Tesla Trooper HP +25%
- Empire Tankbuster HP +25%
- Empire Rocket Warrior cost = 300- Empire Rocket Warrior secondary ability is Plasma Warheads
- Allied Riptide cost = 600
- Allied Athena cost = 1200
- Allied MBT cost = 1000
- Allied MBT HP +4%
- Allied Mirage HP -12.5%
- Allied Mirage Range +20%
- Empire MBT cost = 900
- Empire MBT HP +5%
- Empire Rail Artillery cost = 1500
- Soviet Sickle Drone cost = 700
- Soviet MBT cost 1200
- Soviet MBT HP +9%
- Soviet Tesla Tank cost = 1750
- Soviet Apocalypse Tank cost = 2500
- Soviet Apocalypse Tank cannons damage +25%
- Soviet Terror Drone HP +100%
- Soviet Surveyor cost = 1000
- Soviet Stingray immune to Tesla Trooper's EMP
- Soviet Tesla Tank immune to Tesla Trooper's EMP
- Soviet Tesla Tank cost = 1750
- Soviet Apocalypse Tank has a Repair Drone.
- Allied Dolphin cost = 700
- Allied Destroyer HP +16.7%
- Empire Sea Wing cost = 1200
- Empire Battleship cost = 2500
- Empire Battleship speed -40%
- Allied Fighter speed = 235
- Allied Fighter RoF = 10% faster
- Allied Bomber speed -20%
- Allied Bomber damage +25%
- Allied Heavy Bomber speed -25%
- Allied Heavy Bomber drops 33% more bombs
- Soviet MiG speed = 225
- Soviet MiG cost 1200
- Soviet MiG HP +25%
- Soviet MiG damage +5%
- Soviet Kirov Airship HP increased by 16.67%
- Allied Punisher Gunship cost = 3000
- Empire Air Tower cost = 1500
> Upgrades
- Allied T2, T3 upgrades cost reduced by 50%
- Empire T2 upgrades time reduced to 50%
- Empire T3 upgrades cost reduced
> Crate System
Crates can give you the following:
- King Oni Prototype
- Apocalypse Tank
- Mirage Tank
- Rail Artillery
- Prism Artillery
- Tesla Tank
[x] MCV (All 3 types)
[x] Map Reveal
- Death
- Super Explosion
- Toxic Explosion
- Healing
- Veterancy
- Credits
- Credits crate now provides 1500 credits
> Start units
- Start units have been added for all factions.
Allied start units:
5 x Guardian Tank
3 x Peacekeeper
Empire start units:
5 x Tsunami Tank
4 x Imperial Warrior
Soviet start units:
4 x Hammer Tank
6 x Conscript
Fixes:
- Fixed Tech Tree Dependencies
- Fixed Soviet Power Plant Dependencies for all Structures
- Fixed Tesla Tank Dust Trails
- Fixed Buildtimes for infantry units
- Fixed 3x4 UI
- Fixed Punisher Gunship Movement
- Fixed beta 1.2 Allied Naval Yard bug
- Fixed beta 1.6 Soviet Mass Production dependency bug- Fixed beta 1.6 Empire Battlelab tech dependency limitation on non-water maps
Rocket soldiers aren't bad, though, could maybe use more detail(I havent looked ingame so I could be wrong)
About time new version came out =P(Next version add more stuff to the soviets!)
Oh hey, I don't know if its the mod itself or something but when I go up against the AI, whether its USA or Japan, on hard or brutal, they really aren't hard, and only send out a few light infantry here and there, and the only time they actually start being more productive is fter you attack them, but they are no challenge whatsoever, which on brutal they shouldnt be easy. Is this a mod thing?
The next version will also contain the Empire Ghost Plane (almost done - only needs a special ability) and then I'll start to work on some Soviet units starting with the Soviet Saboteur and then perhaps a bomber and some special forces infantry. Also, the Allies will need a T2 tank and a heavy (AT/AS) infantry unit.
Not sure about the AI thing; I'll have to check into it.
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