New units and new abilities for all factions, new structures, new tech tree, new support powers, new super-weapons, new multi-player colors, new sounds, new crates.
Two new units have been added for Empire: Kink Oni Prototype and Kamikaze Emperor Clone. The critical Allied Naval Yard bug in beta 1.2 has been fixed.
Full list of changes for Beta 1.6:> Original game bug fixes:
[v] Fixed Soviet Power Plant dependency bug
[v] Iron Curtained units no longer chronoshiftable
[v] Iron Curtained units no longer shrinkable
[x] Soviet Terror Drone no longer attacks Iron Curtained units
> New units added
[v] Allied Punisher Gunship
[v] Soviet Tesla Tank
[v] Empire Kink Oni Prototype
[v] Empire Kamikaze Emperor Clone
> General additions and/or modifications
[v] 16 new multiplayer colors, including black
[v] Infantry build time modifier set to 1.5 for all infantry units
[v] Vehicle build time modifier set to 1.0 for all FVs except miners and MBTs
[v] Vehicle build time modifier set to 1.2 for all MBTs, VX and Tangu
[v] Garrisoned units do 50% more damage.
[v] Iron Curtain duration + 50%
[v] Allied shrink beam with advanced tech upgrade duration +5%
[v] AA Turrets now take -25% damage from V-bombs
[v] Allied and Soviet Outposts build range increased to 400
[v] Soviet Hammer Tank Leech Beam can assimilate weapons from base defenses
[v] New UI implemented (that allows 4 rows of buildable units) , thanks to jonwil for this one.
[v] Allied Support Power Tree: swapped Chrono Swap with Precision Strike
[v] Soviet Support Power Tree: swapped Desolator Airstrike with Orbital Drop
[v] Soviet Power Plant and Advanced Power Plant offer Tesla support to near-by Tesla units and structures
[v] Iron Curtain works with underwater units
[v] Paradrop interval between ejecting units twice as long
> Unit promotion system:
[v] Promoted to VL1 units have 12% more HP
[v] Promoted to VL1 units do 12% more damage
[v] Promoted to VL2 units have 25% more HP
[v] Promoted to VL2 units do 25% more damage
[v] Promoted to VL2 units have 12% more range
[v] Promoted to VL2 units have 25% faster RoF
[v] Promoted to VL3 units have 37% more HP
[v] Promoted to VL3 units do 37% more damage
[v] Promoted to VL3 units have 37% more range
[v] Promoted to VL3 units have 50% faster RoF
[v] All defensive turrets are now promotable
> Structure modifications:
[v] Allied Airfield cost = 1500
[v] Allied Multigunner Turret cost = 1200
[v] Allied Spectrum Tower cost = 1500
[v] Allied Outpost deploy speed is x3 faster
[v] Allied Chronosphere cost = 2500
[v] Allied Battlelab cost = 3000
[v] Allied Spectrum Tower range increased by 14%
[v] Empire Naval Yard cost = 1500
[v] Empire Rail Turret cost = 1500
[v] Empire Nano Swarm cost 2500
[v] Empire Psyionic Decimator cost = 5000
[v] Empire Battlelab cost = 4000
[v] Added buildability range for Empire ConYard
[v] Soviet Sentry Gun cost = 500
[v] Soviet AA Turret cost 1000
[v] Soviet AA Turret HP +25%
[v] Soviet AA Turret range +8%
[v] Soviet Bunker cost = 300
[v] Soviet Crane build range +20%
[v] Soviet Crane HP +67%
[v] Soviet Power Plant cost = 500
[v] Soviet Super Reactor HP + 20%
[v] Soviet Iron Curtain cost = 2500
[v] Soviet War Factory cost = 2500
[v] Soviet Battlelab cost = 2500
[v] Soviet Bunker buildable from Soviet ConYard
[v] Soviet Tesla Coil now increases range with 12% when charged
> Units modifications
[v] Allied Dog HP +100%
[v] Allied Dog bark duration -50%
[v] Allied Peacekeeper Riot Shield now absorbs a limited amount of damage
[v] Allied Peacekeeper range -20%
[v] Allied Spy now steals +20%$ when infiltrating Refineries
[v] Empire Shinobi HP +12.5%
[v] Soviet Conscript range +16.7%
[v] Soviet Commando attack +8.3%
[v] Soviet Commando Laser Designator +33%
[v] Soviet Tesla Trooper HP +25%
[v] Allied Riptide cost = 600
[v] Allied Athena cost = 1200
[v] Allied MBT cost = 1000
[v] Allied MBT HP +4%
[v] Allied Mirage HP -12.5%
[v] Allied Mirage Range +20%
[v] Empire MBT cost = 900
[v] Empire MBT HP +5%
[v] Empire Rail Artillery cost = 1500
[v] Soviet Sickle Drone cost = 700
[v] Soviet MBT cost 1200
[v] Soviet MBT HP +9%
[v] Soviet Tesla Tank cost = 1750
[v] Soviet Apocalypse Tank cost = 2500
[v] Soviet Apocalypse Tank cannons damage +25%
[v] Soviet Terror Drone HP +100%
[v] Soviet Surveyor cost = 1000
[v] Soviet Stingray immune to Tesla Trooper's EMP
[v] Soviet Tesla Tank immune to Tesla Trooper's EMP
[v] Soviet Tesla Tank cost = 1750
[v] Allied Dolphin cost = 700
[v] Allied Destroyer HP +16.7%
[v] Empire Sea Wing cost = 1200
[v] Empire Battleship cost = 2500
[v] Empire Battleship speed -40%
[v] Allied Fighter speed = 235
[v] Allied Fighter RoF = 10% faster
[v] Allied Bomber speed -20%
[v] Allied Bomber damage +25%
[v] Allied Heavy Bomber speed -25%
[v] Allied Heavy Bomber drops 33% more bombs
[v] Soviet MiG speed = 225
[v] Soviet MiG cost 1200
[v] Soviet MiG HP +25%
[v] Soviet MiG damage +5%
[v] Soviet Kirov Airship HP increased by 16.67%
[v] Allied Punisher Gunship cost = 3000
> Upgrades
[v] Allied T2, T3 upgrades cost reduced by 50%
[v] Empire T2 upgrades time reduced to 50%
[v] Empire T3 upgrades cost reduced
> Crate System
Crates can give you the following:
[v] King Oni Prototype
[v] Apocalypse Tank
[v] Mirage Tank
[v] Rail Artillery
[v] Prism Artillery
[v] Tesla Tank
[x] MCV (All 3 types)
[x] Map Reveal
[v] Death
[v] Super Explosion
[v] Toxic Explosion
[v] Healing
[v] Veterancy
[v] Credits
[v] Credits crate now provides 1500 credits
Fixes:
[v] Fixed Tech Tree Dependencies
[v] Fixed Soviet Power Plant Dependencies for all Structures
[v] Fixed Tesla Tank Dust Trails
[v] Fixed Buildtimes for infantry units
[v] Fixed 3x4 UI
[v] Fixed Punisher Gunship Movement
[v] Fixed beta 1.2 Allied Naval Yard bug
A single bug I found here at the Soviet Tech tree; Mass Production is dependent on the DesoAS not the OrbDrop. Fixed for next version.