A mod for Diablo 2 with expansion The Lord of Destruction which tells an alternative story.

Mod is built on 1.10 vanilla version of the game. The mod can be played trough D2SE or without it

The Puppeteer is a story mod. The main point is to tell a story in dialogues, and variety of changes made according to the story. It is not a drop mod, nor new items mod. The primary objective is to pass down a legacy to players. The whole mod is meant for hardcore challenge-seekers who constantly work on the strategy they plan to use. It may be unfinishable unless you use the tools you are given in the mod. Everything serves the purpose of the story. It´s several hours of gameplay dedicated to thinking and theories you make about what is about to happen, or what to do to keep up with rapid growth of your enemies. That is also why it has only one difficulty. People who wish to quickly get to the end, I recommend you, rejoice your priorities. This is a slow experience, meant for those who are tired of all the high-speed garbage where you constantly need to do something or you won´t keep up. Calm down, think, read, fight and enjoy...

All information can be found in the mod dedicated Discord group: (A list of achievements has been assembled as a kind of guide for the mod. Follow them and they´ll show you almost all of mod´s content)

>>> Discord.gg <<<

Download links: (Updated files substitute the old ones, I´ll be writing only the last file change here, the full log is in Discord server), moddb download or installation application

Dropbox: -direct switch

>>> Dropbox.com <<<

Mega: -direct switch

>>> Mega.nz <<<

Please note that the mod was just finished and is likely to have plethora of not yet known flaws to be fixed..

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Last Update: 10.11.2018 20:03 (8:03pm) GMT+1

Added one-way waypoints from secret level for players to not have to open town portal if they wish to quickly return to the map entrance

Changed files: All downloads

The Puppeteer/data/global/tiles/act1/outdoors/tower3.ds1

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Choice - Will of Eternals

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The Puppeteer isn't just a story mod with higher difficulty. It’s a full conversion (kind of ?). I mean not full conversion in sense of enemies' formation, which it, kind of, is aswell, but I mean something else. I mean in sense of characters' skills, and, perhaps even in characters themselves. We could say that there are new playable characters, though it is made trough quite a silly method available to any average modder. So I wonder why nobody made it yet (at least I don´t know about anyone).

As, by the story, at the end you fight against quite a higher league enemy, so, you got to even the odds, right ? Well fortunatelly, there are a few guys who are kind of pissed about the things the dude you fight against does, but are quite lazy and don’t feel like doing the work themselves. Well, here you, the player, are.

Right before the final battle, you get to change your character/class. No kidding. At this point it ceases to matter which character you created your save with (though melee character, which had it harder until now will have advantages now, due to more life with new class). You will get to choose from 4 character. They all have their own, unique skills, although, much less of them. These new classes got only a single build (not anymore), their skills are all pre-set and cannot be anyhow improved (false since release of expansion), or the skill level increased. Unlike the normal character skills, they do not use mana, thus, their mana is 0. Instead, their skills are divided to infinite and limited.

Infinite skills can be used without any restriction, all the time. Limited skills are the more effective skills, however, they activate cooldown. This cooldown activites globally, on all skills that cause cooldown, leaving you only with less effective, infinite skills. The player has to think and decide which skill when to use, otherwise you are left weakened for a few seconds, causing ensured death, as, although you are much stronger and have a bunch of life, from here on, the battle becomes extremely hectic.

Unless you become one of these character (it is done manually by obtaining required items and then crafting) you cannot defeat the enemies at the end, as they are impossible to cause any harm to. As it is written in the story, even Diablo could not defeat even a simple grunt due to their defense spells causing all attacks to simply pass trough them.

That is however not enough to defend against the representants of each element who are the elements themselves. They call themselves „The Eternals“ and are the characters the players will choose from before the final battle.

As they are the elements themselves, you cannot possibly harm them with their own element. Instead, trying to harm them with their element will result in them absorbing all the magic resulting in healing. However, the same way they heal from being damaged by their element, they are vulnerable to the opposing element which they receive even extra damage from. Enemies use all 5 elements, be wary and evade your opposing element's attacks. (Poison isn’t an element, I don’t even know what it is meant to be.)

Flame of Rebirth represents the fire and the cycle of death and rebirth. In some cases he was appearing as a bird surrounded by flames, creating the legend of the phoenix. His favourite form is however, the simple one, a humanoid set ablaze. He fancies melee battle and in his rather small form he's capable of extremely fast movement (during use of his infinite charge skill over 300% higher speed compared to base characters). As a representation of rebirth, his life is the highest from all Eternals. However, to render his enemies vulnerable, he has to hit each of them, by melee attack. Although he likes to fight face to face he is capable of ranged attacks. His powerful wave of fire is extra effective the closer you are to enemy, Daystar causes a massive explosion, but exhausts him. His healing skill heals over period of several seconds and his buff offers some extra damage. Although all this, unless he is made to, he is generally lazy and idle. Flame of Rebirth is rated moderate on difficulty. His health and damage are high but he has to keep moving all the time and has to fight in melee range, or at least enter it to deplete enemies' resistance.

The Iceberg (or his other name The Cold-hearted Judge) is the ice Eternal or also the one „worthy of judging“. The Iceberg is merciless and although his nature, very active. He has a strong sense of justice and need for self-improvement and despises any who do not (thus his constant conflict with fire Eternal due to his lazyness). Iceberg plays safe in battle. He relies on his ice barrier to block most damage. He can unleash several freezing projectiles which when all hit a single target deal solid damage. He can freeze the time itself, rendering enemies slowed to minimum speed aswell as making them less resistant to his attacks (however, he has a chance for casting a curse when struck and on hit which lowers resistance more than time freeze, but the skills overwrite each other). His healing is instant and powerful, but exhausting. His strongest ability is however, The Absolute Zero. After activating it, the temperature around him decreases to the „unachievable“ temperature of 0 °K. All enemies around him are rapidly damaged over time, resulting in massive amount of damage if high number of enemies are caught in the range. However the skill is very exhausting and has long cooldown. Iceberg is generally very aggresive and rude to anyone who does not live the proper way. The Iceberg is rated low on difficulty. He is resistant, capable of strong defense and healing. His damage is a bit lower, unless he turns on Absolute Zero, but he is capable of wearing down any foe.

Sage of the Ages (or the Marching Happiness) is the Eternal representing light. He has a powerful aura which obliges all lower life forms to behave in a peaceful, harmless and friendly way. Under long-term effect, the aura completely purifies beings of all desires to a state which does not just cleanse any sign of aggression but even the slightest mischief. This state is being refered to by impacted beings as „Nirvana“. Sage is a ranged, magic based fighter. He prepares for battle and keeps his distance. His Tri-light skill ensures there will be light everywhere. Along with Lofty Dance used also by your enemies, these are his infinite skills. Holy Flare causes an aura of light to shoot out from him, causing high damage in wide area. His Limit curse makes enemies vulnerable to attacks and halves their physical damage. His triumph is, however, his Beacon of Hope. Any ally in range will have his damage increased and, should the enemies dare to destroy it, it obliterates everything in range (contrast to his friendly and happy personality, this skill of his is the highest damage skill from all Eternals). He can purify himself with his aura skill which increases his natural healing. Sage is, however, the most vulnerable of Eternals due to his low health and no protective skills (except for Lofty Dance which, however, does not increases defense but only allows to elude attacks). Sage of the Ages is rated challenging on difficulty. With good timing you can deal massive wide area damage but his health is low and he has to constantly stay away from harm. To heal he has to leave the battlefield.

Ruler of the Abyss, the youngest Eternal is a god-made entity. He is a hybrid of the other 3 Eternals and the Divine One himself. He apparently has no emotions or personality but he does act and decide independently. After having been made as God's attempt to prove that if Eternals do not wish to join him, he can mass produce entities of equal power, he simply refused to follow orders, left, and joined the other 3 Eternals (leaving the all and mighty stunned with bewilderment :D). His skills ressemble skills of those he was made from. Absorbtion is a melee stacking attack which adds lifesteal, move speed and all magic damage reduction, maximum is 10 stacks, and they take 30 seconds to lose. No matter what, keep these stacks up. However, for the lifesteal to work, you have to be able to deal physical damage to your enemy. For that the Ruler has a curse to deplete it. Ruler is missing a healing skill. To heal, you have to use the Ultimate Messiah skill. Similiarly to Iceberg's Absolute Zero, this also deals massive damage to all enemies in range, but in addition to that this skill drains all that health, and gives it to you. It's extremely effective. However it is active for a short time, causes you to get middle-duration cooldown, and works only if your enemies‘ are vulnerable to physical damage. Meaning you cannot run from battle and heal in safely. That isn’t everything though. The Ruler uses physical damage primarily for healing. When he really wishes to deal damage, he has to switch to magic element. He is obviously capable to break the magic immunity to do that. His first skill, Repercussio comes from Apostasy. It shoots out multiple dark projectiles. Each of these scans the area for the amount of enemies present, and then each of these unleashes a high-speed copy of itself against each living enemy, resulting in auto-aim. When you face a crowd of enemies, your screen changes into a lake of these projectiles. Effective against crowds and has almost instant cooldown. Sometimes however, you got to keep them all further away from yourself. For that you have God's skill, Forbidden Sense. It unleashes a wave of dark energy which attempts to drag your enemies along with it. If it succeeds it will pack damage on your enemy again and again while dragging him away. Ruler of the Abyss has extremely high potential to be the strongest Eternal, but having to switch between magic element for higher damage, physical element for healing, and keeping up stacks for protection and move speed will certainly put some pressure on the player. Ruler of the Abyss is very likely the most difficult Eternal to play.

Although it is quite a big change, everything for each Eternal is obtained from a single set. To find out how to become an Eternal and which items you need to collect to do so, join the Discord server which contains detailed guide. Thank you for playing the mod !

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Official Installer for mod The Puppeteer made by Yoosk. Includes two modes for installation, with or without D2SE mod system. It always installs the newest...

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For those who would like to download it this way, instead of outsourced downloads, although I don´t get what´s better about it. Updates will unfortunately...

Comments  (0 - 10 of 31)
Yuanjin2046
Yuanjin2046

这个mod太难了,出生就Players 8。

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dreameaterx Creator
dreameaterx

Ugh.. chinese is going to be a problem for me, I will try to help though... yes, it is hard. However, there is equipment which will help a lot. Do not try to tank trough like in vanilla or some other mods, that will not succeed. Although, the difficulty stays fairly high the entire time. Try to switch to players 1 and stop using the skull charm. Once you are strong enough, resume the usage (or not, but you will fall behind in levels if you do not use it for long time). Hope You will understand the response.

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dreameaterx Creator
dreameaterx

Hello everyone ! As this mod is about to reach 10k views I would like to thank everyone for the support. I hoped to do some kind of event but during the making of the new content I just did not get any ideas. I apologise for that. If someone has any idea what would be worthy of coming out as a kind of "reward" or what does the mod miss, let me know !

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Matoho
Matoho

I would love to play this mod, but for some reason I always get error saying: "Assertion Failure"
Location: D2Lang/strtable/strtable.cpp, line #998
Expression: dwIndexStart < dwIndexEnd

I tried pretty much every simple solution like rewriting glide file, trying to launch mod in D3D, Glide or that third one, but when I tried those I got blue screen, so I tried it in window and I got this particular error, when I was checking error file after blue screen there was also this error mentioned. Im trying to play through D2SE and I played tons and tons mods through it never had problem with any.

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dreameaterx Creator
dreameaterx

Solved

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Guest
Guest

where can I download this mod?

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dreameaterx Creator
dreameaterx

Dropbox or Mega, the files are not on moddb, but in filesharing folder. The links are in the description.

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i-pinkiepie
i-pinkiepie

these files need to be listed on moddb, nowhere else.

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dreameaterx Creator
dreameaterx

That's an outdated comment, now they are. The thing was that I release in a different manner than other modders. I don't keep several versions of the mod, only one, always up to date, a minor fix may come out more than once a day. I came with the files from outsourced downloads because re-uploading all files with each fix would be quite inconvenient. On Dropbox and Mega I only need to substitute the files I changed since the last time with the new ones, and so do the players. Now the download is on moddb aswell, thanks to ilmago who is really helpful. Although that, updates are instantly up on those two uploads while moddb usually takes a day to catch up (if ilmago can't upload right then longer). Also Yoosk made an installer which always downloads the newest version from dropbox.

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robizeratul
robizeratul

Diablo is a dated game. when I play the game I need only a few modern features to make it enjoyable for me. I will play this mod if:
1)It supports a higher resolution( nothing crazy, even 1024/768 or something similar makes the game more amazing)
2)has an endless stash like in plugy + bigger inventory for your character.

Does the mod have these features? are they planned?

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dreameaterx Creator
dreameaterx

I do spread around an application which enables Glide video mode for everyone and has a few settings for graphics, included fixing the game to desktop resolution. It´s no miracle but it´s something. Try it out, it doesn´t hurt

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dreameaterx Creator
dreameaterx

Plugy are always, everywhere today, higher resolution isn´t planned. I tried to get it to 1024x768 but it caused parts of the textures to go black and even opening inventory crashed the game, it´s likely I would have to make higher resolution textures myself. I hate doing graphics, it´s boring beyond imagination and takes near-infinite amount of time, unless you are a professional that is, which I am not. If I somehow stumble upon finished textures for higher resolution, I´ll attempt to go higher resolution again, but otherwise not really. The thing about higher resolution is, that even what you have seen, is not entirely higher resolution. It´s a simply increased window size. And enemies don´t react to this increased range without editing.

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robizeratul
robizeratul

I know higher resolution break the game, however only if it's too high. You are talking about custom tectures that you made for the mod? Because I played higher resolution on many mods and never had problems/crashes

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dreameaterx Creator
dreameaterx

It likely won't crash if you do have them, however I do not. And I also said that if you make the game work on higher resolution, the AI detection range does not increase along with the resolution, it's just increased window size while the game does not become blurry. In short, it allows players to attack from range on an enemy which does not react, because you are out of his range of detection.

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robizeratul
robizeratul

I love D2, played it for 10+ years on the normal resolution...however after trying 1024/768 I can't go back. the game feels too nauseating and things move too fast. Played your mod for like a dozen hours and I like it. I like it even more knowing that someone is developing a D2 mod in this day and age.

However truth be told. I play for fun. So at least for me it doesn't matter if having a higher resolution is technically a cheat. I would wager most people don't care, since most pro players play normal D2, or D2 with plugy.

So I would say, it can't hurt to implement the higher resolution. you will win +1 player at least. However if you care more about the "purity" of the game than the fun aspect of it, I understand why you wouldn't do it.

This is only my oppinion though.

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dreameaterx Creator
dreameaterx

Higher resolution will require new dll and bunch of other stuff. I never did deal with increasing resolution (except for the single quick attempt) so I'll have to figure things out. Not to mention I'm about to finish off more content at the moment. I will look into it after I'm done with this, but no promises it will actually come to be.

Contact me on Discord for quicker advance in discussion about this topic. There might be a possible temporary solution about this for you.

Sorry for the delay, did not notice the comment.

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dreameaterx Creator
dreameaterx

There are many mentions of increased resolution and plugy clashing. In case these two cannot be used at once, plugy will be prefered (the respec is necessary for the mod).

Edit: I got it confirmed. Reset skills and the 2 extra stats display pages are not available from plugy if you want to use increased resolution. Reset skills are necessary in this mod to be able to change build to anticipate situation. This would then require another dll plugin to get running. The solution I mentioned above is available right now though, although it may not be as satisfying.

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