A mod for Diablo 2 with expansion The Lord of Destruction which tells an alternative story.

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Add media Report RSS Synergies for skills from stats (view original)
Synergies for skills from stats
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dreameaterx Author
dreameaterx - - 79 comments

The following synergies from stats have been added to skills:

Amazon:
Critical Strike - +1% chance per 30 dexterity
Dodge - +1% chance per 40 dexterity
Avoid - +1% chance per 40 dexterity
Penetrate - +1% attack rating per 5 dexterity
Decoy - +1% life per 4 vitality; +1 second duration per 20 energy
Evade - +1% chance per 40 dexterity
Pierce - +1% chance per 35 strength

Assassin:
Claw Mastery - +1% critical chance per 20 dexterity or strength
Burst of Speed - +1% cast speed per 10 dexterity
Weapon Block - +1% chance per 20 strength
Fade - +1% defense per 10 vitality
Shadow Warrior + Shadow Master - +1% damage per 4 energy; -1 damage taken per 10 vitality

Necromancer:
Raise Skeleton - +1 damage per 3 strength; +1 life per 2 vitality
Revive - +1 second duration per 10 energy
Golem Mastery - +1% damage per strength; +3 attack rating per dexterity; +1% life per 2 vitality; +1% velocity per 15 energy
Fire Golem - +1 fire damage per 2 energy
Bone Armour - +1 absorbtion per 5 energy
Bone Wall - +1% life per 4 energy
Bone Prison - +1% life per 4 energy

Barbarian:
Shout - All Resistances +1 per 15 vitality
Battle Orders - +1% mana recovery per 5 vitality
Battle Command - +1 to all skills per 100 energy
Sword, Axe, Mace Masteries - +1% damage per 5 strength
Pole Arm, Throwing, Spear Masteries - +1% attack rating per 4 dexterity
Iron Skin - +1% defense per 4 dexterity
Increased Speed - +1% velocity per 10 strength

Paladin:
Prayer - +1 life healed per 5 energy
Defiance - -1 damage taken per 12,5 vitality
Vigor - +1% stamina per 2 vitality; +1% move speed per 10 strength
Might - +1% damage per 3 strength
Blessed Aim - +1% attack rating per 4 dexterity
Concentration - +1% chance uninterruptable per 10 vitality
Fanaticism - +1% attack speed per 5 energy

Sorceress:
Energy Shield - +1% absorbtion per 20 vitality
Warmth - +1% fire skill damage per 7 energy; +1% lightning and cold skill damage per 10 energy
Enchant - +1% attack rating per 6 dexterity; +1% damage per 5 strength

Druid:
Cyclone Armour - +1 absorb per 4 energy
Werewolf - +1% damage per 3 strength
Lycantrophy - +1% life per 5 vitality
Werebear - +1% attack rating per 4 dexterity
Poison Creeper - +1% life per 2 energy
Oak Sage - +1% life per 5 vitality (spirit only)
Carrion Vine - +1% life per 5 vitality
Heart of Wolverine - +1% damage per 5 strength
Spirit of Barbs - +1% reflection per 2 energy

Some of these bonuses update only during certain events so it may happen that you will not receive the bonus immediatelly. Some bonuses are also not counted by skills.

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