The following synergies from stats have been added to skills:
Amazon:
Critical Strike - +1% chance per 30 dexterity
Dodge - +1% chance per 40 dexterity
Avoid - +1% chance per 40 dexterity
Penetrate - +1% attack rating per 5 dexterity
Decoy - +1% life per 4 vitality; +1 second duration per 20 energy
Evade - +1% chance per 40 dexterity
Pierce - +1% chance per 35 strength
Assassin:
Claw Mastery - +1% critical chance per 20 dexterity or strength
Burst of Speed - +1% cast speed per 10 dexterity
Weapon Block - +1% chance per 20 strength
Fade - +1% defense per 10 vitality
Shadow Warrior + Shadow Master - +1% damage per 4 energy; -1 damage taken per 10 vitality
Necromancer:
Raise Skeleton - +1 damage per 3 strength; +1 life per 2 vitality
Revive - +1 second duration per 10 energy
Golem Mastery - +1% damage per strength; +3 attack rating per dexterity; +1% life per 2 vitality; +1% velocity per 15 energy
Fire Golem - +1 fire damage per 2 energy
Bone Armour - +1 absorbtion per 5 energy
Bone Wall - +1% life per 4 energy
Bone Prison - +1% life per 4 energy
Barbarian:
Shout - All Resistances +1 per 15 vitality
Battle Orders - +1% mana recovery per 5 vitality
Battle Command - +1 to all skills per 100 energy
Sword, Axe, Mace Masteries - +1% damage per 5 strength
Pole Arm, Throwing, Spear Masteries - +1% attack rating per 4 dexterity
Iron Skin - +1% defense per 4 dexterity
Increased Speed - +1% velocity per 10 strength
Paladin:
Prayer - +1 life healed per 5 energy
Defiance - -1 damage taken per 12,5 vitality
Vigor - +1% stamina per 2 vitality; +1% move speed per 10 strength
Might - +1% damage per 3 strength
Blessed Aim - +1% attack rating per 4 dexterity
Concentration - +1% chance uninterruptable per 10 vitality
Fanaticism - +1% attack speed per 5 energy
Sorceress:
Energy Shield - +1% absorbtion per 20 vitality
Warmth - +1% fire skill damage per 7 energy; +1% lightning and cold skill damage per 10 energy
Enchant - +1% attack rating per 6 dexterity; +1% damage per 5 strength
Druid:
Cyclone Armour - +1 absorb per 4 energy
Werewolf - +1% damage per 3 strength
Lycantrophy - +1% life per 5 vitality
Werebear - +1% attack rating per 4 dexterity
Poison Creeper - +1% life per 2 energy
Oak Sage - +1% life per 5 vitality (spirit only)
Carrion Vine - +1% life per 5 vitality
Heart of Wolverine - +1% damage per 5 strength
Spirit of Barbs - +1% reflection per 2 energy
Some of these bonuses update only during certain events so it may happen that you will not receive the bonus immediatelly. Some bonuses are also not counted by skills.
The following synergies from stats have been added to skills:
Amazon:
Critical Strike - +1% chance per 30 dexterity
Dodge - +1% chance per 40 dexterity
Avoid - +1% chance per 40 dexterity
Penetrate - +1% attack rating per 5 dexterity
Decoy - +1% life per 4 vitality; +1 second duration per 20 energy
Evade - +1% chance per 40 dexterity
Pierce - +1% chance per 35 strength
Assassin:
Claw Mastery - +1% critical chance per 20 dexterity or strength
Burst of Speed - +1% cast speed per 10 dexterity
Weapon Block - +1% chance per 20 strength
Fade - +1% defense per 10 vitality
Shadow Warrior + Shadow Master - +1% damage per 4 energy; -1 damage taken per 10 vitality
Necromancer:
Raise Skeleton - +1 damage per 3 strength; +1 life per 2 vitality
Revive - +1 second duration per 10 energy
Golem Mastery - +1% damage per strength; +3 attack rating per dexterity; +1% life per 2 vitality; +1% velocity per 15 energy
Fire Golem - +1 fire damage per 2 energy
Bone Armour - +1 absorbtion per 5 energy
Bone Wall - +1% life per 4 energy
Bone Prison - +1% life per 4 energy
Barbarian:
Shout - All Resistances +1 per 15 vitality
Battle Orders - +1% mana recovery per 5 vitality
Battle Command - +1 to all skills per 100 energy
Sword, Axe, Mace Masteries - +1% damage per 5 strength
Pole Arm, Throwing, Spear Masteries - +1% attack rating per 4 dexterity
Iron Skin - +1% defense per 4 dexterity
Increased Speed - +1% velocity per 10 strength
Paladin:
Prayer - +1 life healed per 5 energy
Defiance - -1 damage taken per 12,5 vitality
Vigor - +1% stamina per 2 vitality; +1% move speed per 10 strength
Might - +1% damage per 3 strength
Blessed Aim - +1% attack rating per 4 dexterity
Concentration - +1% chance uninterruptable per 10 vitality
Fanaticism - +1% attack speed per 5 energy
Sorceress:
Energy Shield - +1% absorbtion per 20 vitality
Warmth - +1% fire skill damage per 7 energy; +1% lightning and cold skill damage per 10 energy
Enchant - +1% attack rating per 6 dexterity; +1% damage per 5 strength
Druid:
Cyclone Armour - +1 absorb per 4 energy
Werewolf - +1% damage per 3 strength
Lycantrophy - +1% life per 5 vitality
Werebear - +1% attack rating per 4 dexterity
Poison Creeper - +1% life per 2 energy
Oak Sage - +1% life per 5 vitality (spirit only)
Carrion Vine - +1% life per 5 vitality
Heart of Wolverine - +1% damage per 5 strength
Spirit of Barbs - +1% reflection per 2 energy
Some of these bonuses update only during certain events so it may happen that you will not receive the bonus immediatelly. Some bonuses are also not counted by skills.