As of now this project is on hold. I have too much other work ATM. Work has been put into this project that I wouldn't want to see go to waste but I have more important priorities.
Embark on a journey through insanity. After the start of the new punt initiative; our clock friend retreats to places unknown. The infamous Boxandrocks runs the new punt initiative without him until our PTSD guy escapes. Boxandrocks seeks out our unfortunate clock fellow hoping to find the PTSD guy. After shutting himself in for months, our clock friend is tasked in making up for the lost time that he was gone.
Stick to your whits. Remember to explore and toy with objects. Avoid the abominations that persist you and finish old punt before it's too late.
For updates check out the OFFICIAL DISCORD: Discord.gg
Source Engine is fun because of compile times. With every .vmt and .qc comes a third party program with lengthy compiles. The largest problem with development lately has been time management (as always). I have classes and work 40+ hours a week on top of trying to maintain a social life. Not to say I've been sitting around for the last couple months on this project. A large amount of mapping, modelwork, soundwork, and texture work has been done since. Without spoilers here are some blender screenshots of some props in development
The TV room (part of the hubworld)
Before PUNT props
Shopping Center Props
I am highly considering moving to the unreal engine. All of the time wasted on compile times can be spent fully modeling environments. Should I move to unreal? Should I stick to source? Should I ditch this project entirely? Let me know in the comments below.
The PTSD mod 0: Deadlines will come out in October this year! I'm going to be working my ass off to make sure its a worthwhile experience. This mod started...
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The main traumatic event in PTSD HL2 mod canon is...
PUNT getting stuck in development hell (PUNT's development has started in 2011, still WIP). Oldpunt is dead, and PTSD guy is still lamenting on its downfall, but he never gives up the development of the ambitious mod. PTSD (post-traumatic stress disorder), and this is how the mod series gets its name from.
This mod... this where bizarre adventures of despair begin.
P.S. I've been waiting for both PUNT and this mod for a while. Development hell, Valve Time, just be patient until it gets finished and released.
One day
Watching, looking forward to playing!
Who's the man behind the PTSD?
And who is the man behind the trauma and nightmares? Find out in PTSD 0 soon!
Well, this is gonna be something alright, lemme get the beer.
IM IN!
My intention on this project is to make you feel uncomfortable but the world needs to feel alive in order for me to do this. Today I'm working on emulating wind in the source engine. I do want to showcase my capabilities to an extent but do keep in mind that shortcuts will be taken if need be. I will be released in October this year. I appreciate feedback too. I like to hear what spooks people.
I've been lured out of hiding to work on this too
Mod approved by PTSD guy.