Embark on a journey through insanity. After the start of the new punt initiative; our clock friend retreats to places unknown. The infamous Boxandrocks runs the new punt initiative without him until our PTSD guy escapes. Boxandrocks seeks out our unfortunate clock fellow hoping to find. After shutting himself in for months, our clock friend is tasked in making up for the lost time that he was gone
Stick to your whits. Remember to explore and toy with objects. Avoid the horrors that persist you and finish old punt before it's too late.
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Source Engine is fun because of compile times. With every .vmt and .qc comes a third party program with lengthy compiles. The largest problem with development lately has been time management (as always). I have classes and work 40+ hours a week on top of trying to maintain a social life. Not to say I've been sitting around for the last couple months on this project. A large amount of mapping, modelwork, soundwork, and texture work has been done since. Without spoilers here are some blender screenshots of some props in development
The TV room (part of the hubworld)
Before PUNT props
Shopping Center Props
I am highly considering moving to the unreal engine. All of the time wasted on compile times can be spent fully modeling environments. Should I move to unreal? Should I stick to source? Should I ditch this project entirely? Let me know in the comments below.
The PTSD mod 0: Deadlines will come out in October this year! I'm going to be working my ass off to make sure its a worthwhile experience. This mod started...
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