The game takes place before the events of The PTSD Mod. Take the role of PTSD guy's unfortunate partner. The Banana overlord establishes global diplomatic immunity. Follow the clock friends quest to discover what evils lie within the New Punt Order. Be wary of the horrors that follow the clock friend in his ambition to become a developed character.

Post news Report RSS PTSD0: Not ready yet (VNN: And here's why!)

Compiling.... Working..... Learning.... Switching to Unreal might benefit development.

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Source Engine is fun because of compile times. With every .vmt and .qc comes a third party program with lengthy compiles. The largest problem with development lately has been time management (as always). I have classes and work 40+ hours a week on top of trying to maintain a social life. Not to say I've been sitting around for the last couple months on this project. A large amount of mapping, modelwork, soundwork, and texture work has been done since. Without spoilers here are some blender screenshots of some props in development

furniture models

The TV room (part of the hubworld)

1986 props

Before PUNT props

BoxAndMart_playset

Shopping Center Props

I am highly considering moving to the unreal engine. All of the time wasted on compile times can be spent fully modeling environments. Should I move to unreal? Should I stick to source? Should I ditch this project entirely? Let me know in the comments below.

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Ethosaur
Ethosaur - - 376 comments

Very cool and good stuff

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DevinShadowV
DevinShadowV - - 534 comments

If you want more flexibility then going to the unreal engine is the best way to go.

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ClockFriend Author
ClockFriend - - 3 comments

It is a very controversial subject for the game at least in my own decision making. After talking with Etho for a brief period, I've decided to stay in source for the time being.

Reply Good karma+2 votes
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