Folks! Peeps! Modders! In case you are not already aware, R3 is scheduled for release on the 5th of May. With that said, I feel it necessary to share a mostly-final version of the change log and some other important information with y'all.
First off, in case you didn't catch the small Coruscant update, here are the images:
The biggest changes with Coruscant are the now-glowing skyline objects as well as the skycar highways, which do in fact move. :D
Anyways, here's a link to the change log: R3 Change Log Live Link
In other news, we have implemented a new feature called Carnage Mode (not game mode), which essentially amplifies the damage output of all ordnance-based firearms by roughly 20-40% (depending on the weapon). Based off of this thread, Carnage Mode is designed to make the game more difficult overall as well as provide a sort of solution for individuals who feel many enemies too difficult to take down. The feature can be enabled or disabled in the Gameplay tab of the Configuration Utility.
Sol Map Pack Support
I know a lot of you really want new maps; I do too! However, due to the overwhelming fact that a single new map requires entirely new art assets, we simply won't be able to fit one into R3. With that said, we are, however, releasing an updated version of Earth: Pioneer Trails, Sol: Luna and Sol: Venus with MEU era support alongside the release of R3!
Everyone loves a new game mode! (Right?) That's why we are including our new Siege mode in R3! Inspired by and partially based on Battlefield 4's Conquest mode, Siege is essentially Battlefront II's Conquest with a twist: each team has a substantially-higher bleed rate and starting ticket count as well as one main, uncapturable command post.
- Reduce the other team's ticket count to 0.
- Capture Command Posts to maintain control over the battlefield.
- If your team controls a majority of the Command Posts on the battlefield, the other team's ticket count will bleed, and vice versa.
- The rate of bleeding is dependent upon the number of Command Posts the non-bleeding team controls; more Command Posts results in faster bleeding.
Perhaps the largest difference between Conquest and Siege is that in Siege, you cannot win by conquest, or in other words by controlling all of the command posts. With the increased bleed rate, it's very easy for your team to begin to lose if you don't maintain a tight grip on your command posts. So believe me when I say it's intense. :)
Maps currently supporting Siege:
- Mos Eisley
I'll probably end up redacting Hoth support due to its small CP count and adding Kamino support (as well as a few other maps) due to its high CP count.
R3 Highlights (other than the many small updates detailed in the change log):
- Carnage Mode
- Sol Map Pack support
- Siege mode
- Configuration Utility
Please provide any and all feedback you may have regarding the information above or MEU in general, and don't forget to subscribe to our many social sites! :)