Total-conversion mod for SWBF2 that adds the Mass Effect era to Instant Action. You can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.
*** BASE GAME REQUIRED *** Adds many new features including 3 new maps (Aeia, Noveria, and Europa), a custom HUD, a correct-looking Scion, a new hero (Jack!), new player feedback systems (such as hit marker sounds, kill sounds, low health sounds), revamped versions of Coruscant, Naboo, and Yavin 4 - and more!
This is a "standalone" release in the sense that it is not a patch for a previous release.
File Name: MassEffectUnificationSetup_R6.5.zip
Please see the rich-text document titled Frequently Asked Questions.rtf included with the download if you just want the old menu music and/or menu interface style back without having to uninstall the mod completely.
TITLE: Mass Effect: Unification v1.31, R6.5
DEVELOPER: Frayed Wires Studios, Marth8880
RELEASED: April 4th, 2017
First and foremost, thank you so much for taking the time to download and install the sixth (-and-a-half) release of Mass Effect: Unification! We've got a lot in store for you in this update and we're sure you'll love it.
R6.5 adds many new features including:
In case you're not familiar at all with the mod, Mass Effect: Unification is a total-conversion mod for Star Wars Battlefront II that adds the Mass Effect era to Instant Action. As of this release, you can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack.
Please see the changelog for the complete list of changes.
Please see the rich-text document titled Credits.rtf included with the download for the complete list of credits.
In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam – I immediately then ran out and obtained a copy of Mass Effect and Mass Effect 2 for the PC (because console shooters are dumb). After completing the first game, I thought to myself, "Huh, certainly there must be a Mass Effect mod for Star Wars Battlefront II!" After failing to find such a mod, I completed my first map that I had been working on since February of that same year; I started working on the Sol Map Pack, released the pilot map, and in May of 2011, I started building the gargantuan project we all love and know as “Mass Effect: Unification.”
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.