You are a protagonist who has no ties to the material world. You have no family, no friends, and no identity. You set out on an adventure of pure curiosity, and you soon realize you have entered a world filled with peril, ghosts, puzzles and a deep history. Taking heavy inspiration from the Legend of Zelda series, I hope to breathe some fresh life into the FPS genre. The game will feature puzzle aspects and an intricate story that will immerse you in a compelling adventure.

Report RSS Legend of Gordon - Weekly Update #1

The first in a line of 10 map updates showcasing all of the maps featured in the Legend of Gordon mod as well as features I plan on implementing.

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Introduction:

I decided that I really want to start showing off more of the content that I have been working on for this mod. Today I want to feature the first map (though in the final version of the game it will be second to a tutorial map).

The Forest Temple

Now, for those of you who have played LoZ:Ocarina of Time, you know the Forest Temple is always first. We begin with our protagonist outside in a dense dark forest.

log forest0001

Here I would like to discuss the first feature that I am adding that will hopefully differentiate this mod from classic HL2 gameplay. From the beginning you are allowed to freely explore a small part of the forest, move on to the second map in the game, or complete the temple. I will not go too in to detail (so as not to spoil the plot) but essentially the game can be completed however the player feels like it (to an extent of course) and the game will reward those who explore.

Upon entering the temple you will find a note left behind by another character featured within the story - Aleks. You will find his notes scattered all around the world.

log forest0003

The information found in these notes is pertinent to the story, while also giving you hints on what to do from time to time. This is another feature that separates this game from classic HL2 gameplay. The next feature which I can't show in screenshots are Zelda-style instances. Essentially when you enter the temple, a cutscene will play showing you entering the temple and you will then be taken to a separate instance. I have found that this method makes editing the maps a lot simpler. And I plan on changing things within maps a lot in the coming years and create the most optimal experience for players. I also felt that this addition of actually seeing the character gave you a better connection with the character that was lacking in classic HL2.

The next two screenshots are taken from within the dungeon. If you look closely you can spot some features that I have incorporated that were inspired by Zelda!

log forest0004

log forest0006

Conclusion:

I hope you guys enjoyed what you see, let me know of any feedback. Next week we will be taking a look at the second map! I plan on releasing content from each map every week for the next 3 months.

Comments
notaclevername
notaclevername

huh.. cant believe I missed this mod. Understandable if the news posts are semi-annual or even less. It sounds and looks like it will be fun, like any Zelda game, but these images are very dark like the Ravenholm parts of HL2. I'm looking foward to your next posts about your mod, I want to see some of the bright half of a Zelda game in there. Nice mapping work and Ocarina torches. I'll be following.

edit* apparently I have been a follower for awhile. so! Im still following, let the news roll in sir!

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abominable37 Author
abominable37

Thank you very much, looking forward to releasing another article next week, stay tuned :) I feel like I've showcased the first map several times so it's time to start showing some new stuff!

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adelina1985a
adelina1985a

Don't stop working on it ;)

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Guest
Guest

Maybe demo bro ? :D

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abominable37 Author
abominable37

I will post some gameplay footage soon, so stay tuned!

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