Last airbender total war beta release has arrived!*
9 months of hard work have culminated in the beta of the Last Airbender mod, when I started this mod it started as a challenge. At first I tried making a unit from scratch that was different from your standard Rome Total War unit. Then I learned mapping followed by the implementation and creation of even cooler things such as animations, custom settlements etc. I want to thank everyone who helped during the process of making this mod!
The beta is meant as a basis to further expand on whenever there is popular demand for certain things or whenever I feel like experimenting with things and add those to the mod as well.
The beta contains portraits and models of the 5 major heroes that make up the Gaang and in the campaign several other important characters as well. The campaign is set at the start of book water. Scripts to force the story more will be added in a later version. Aside from heroes the soldiers fro the show are also included, from Kyoshi warriors to rhino riders. There is also an additional campaign set after the Air Nomad genocide where you can command Sozin. The battle map has been completely redone with new settlements based on the show and as well as new environments. Unfortunately I could not find a way to successfully edit the shaders to give it the full ‘anime’ look but I have tried to make it look like it as much as the game allows me.
Installation and Download:
Download from here:
Steam instal instruction:
1) Extract the download to '...\Steam\steamapps\common\Rome Total War Alexander\alexander\'
2) open properties in steam
3)go to start up settings (not sure if it is the exact name in english version of steam) and add the line:
DISC instal instruction:
1) Extract the download to '...\Rome Total War\alexander\'
2) make a shortcut to the alx.exe
3) open properties of the shortcut with left clicking the shortcut
4) In the target line enter after what is already written:
WARNING: 2 BUGS
- Tanks may (but rarely) crash during a battle
- Catapults crash often
- Not really a bug but ramming the gate of the northern water tribe doesn't result in a hole, I want to make it so that you cannot ram it.
After many attempts I have been unsuccessful at resolving these 2 problem if anyone has a fix or other feedback and bug reports feel free to report them on my discord: Discord.gg
extra information for settlements on custom battle:
Ba Sing Se:Huge City+earth culture
Omashu:Large City+earth culture
Northern Water Capital:Large City+water culture
Fire Nation Capital:Large City+fire culture
KurdishNomad - making the mod (unit models & textures, battlemap models & textures, strat models & textures, campaign map, ui, banners, bending animations etc.)
Hector - Helping with the implementation of vegetation on the battle map and parts of the menu UI
Dagovax - Helping with the implementation of bending animations and adding sound effects
Drtad - collection of quotes
Kashyk - descriptions of campaigns and units
Wlesmana of LOTRTW team - base of the animations pack like two handed sword/spear unit animations.
RTW community - Aiding me in the termination of many errors and hurdles.
*excluding Ba Sing Se, there's no such thing as war in Ba Sing Se!