France and the Hapsburg fight to gain ascendancy over Italy, involved are most of the Italian city states or lordships and even most of the European states. The war remains for more than sixty years on the Italian peninsula.
This mod is collection of several small sub-mods, developed by me since first installation of TIW Mod.
I’m not native English speaker so forgive me any language errors.
Installation (NOT SAVEGAME COMPATIBILE!)
Major changes
I removed Aztecs faction, used by authors for HRE Bentivoglio symbols and Mongols faction, planed for Borghese Family (not yet in game), for adding “Families of Romagna” and “Hospitaliers” factions. Both new factions are unplayable in campaign, but Hospitaliers are allowed in custom battles.
I also slightly changed scripted events, details are given in Manual.
Timeline is changed to 6 turns per year, I’ve also adjusted seasons to reflect new timeline.
New features: Graphics
New factions
Hospitaliers (emergent faction).
in 1530 they settle on island of Malta. A few years later they face Ottoman invasion (so called First Siege of Malta in 1551). They are sworn foes of Muslims (Ottomans and Tunis) with scripted enemity.
Hospitaliers can field a few elite, but small in numbers units, most notably Knights, Corsairs, excellent artillery and black-powder units. Due to limitations of Malta, they have no heavy cavalry (except for Grandmasters’ Bodyguard) and no light cavalry unless they capture some Ottoman core territory to recruit Turcopoles.
Families of Romagna (unplayable)
This faction begins in central Italy, controlling Forli , Arezzo, Perugia, Rimini, Faenza, Fermo and Bari. To compensate strategic changes, Papal States now controls Civitavecchia and Orvieto.
Families of Romagna are using standard (but retextured) unit rooster – pikemen, spearman, heavy infantry, light infantry, Italian cavalry, mounted crossbowman, crossbowman, and arquebusiers. They have no unique unit.
Families of Romagna are initially allied to Papal States, but it changes when Cesare Borgia begins his campaign in Romania with help of French troops (scripted event).
Recruitment and trade system
Recruitment time is now 10 times slower (yes, you get new unit every 30-100 turns). To compensate this initial unit pools are increased. As a result, AI recruits much better composed armies, and both player and AI have much more money to develop cities and perform diplomatic actions.
I also implemented Gigantus’ agent limit script. Now you can recruit 5 priests (Papacy has no such limit), 4 merchants, 3 spies, 2 assassins and 2 diplomats.
To compensate merchant limit I added a lot new resources (some unique to faction, like glass for Venice or exotic goods for Genova), and doubled or tripled worth of already implemented goods. Some buildings lines now also gives trade bonuses, like churches for papacy or farms for feudal monarchies (mostly France, Spain and HRE).
City units
Each city can now muster citizen troops, in addition to AOR, faction and mercenaries. Those citizen-soldiers have very low morale and mediocre skills, but are available in every city outside faction core provinces. They are recruited in city hall, and marked with vivid colors on icons.
I also reintroduced siege weapons – trebuchet and catapults. They still were in use in XVI century, so I come to the conclusion that removing them was too purist approach. Instead, I nerfed them to one machine per unit, and decreased machines’ damage.
Is it compatible with the Pisa submod?
sadly, no - my mod uses all avaiable faction slots
Well, I guess it’s a more than even trade. I’ll have to check it out when I get home from vacation. How is the stability and bugs?
I've had no problems - I'm playing this mod a few weeks. If you find any bugs, let me know, I'm fix them.
When I launched the mod (after installing the submod) I went to the campaign menu and saw that they had the icons of the original MedII tw factions but different names. So I tried playing then it crashed, can someone help me with this because I really want to play this
(IDK if this could be the reason, but im on mac)
Did you delete MAP.RWM?
I deleted the whole file and I can't remember if before i deleted it I did that but Im pretty sure I did, I can try to install it again
I just checked with fresh install. Bota Italian Wars and my submod are working as intended.
Can you give me instructions on how to install it bc I installed it 5 times already and it is the same thing, custom battle works tho but campaign doesn't and I followed the instructions that came with the download so can u tell me how to do it?
Super interesting work here macamilus!
Very appreciated :)
I have to have a chat about your adjustments some time.
Very sweet!
Can someone guide me on how to correctly install the mod bc I think I did it right but the campaign doesn't work
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I think the characters cannot die of old age. In my papal states campaign Borgia and other generals became 100 years old. Is that a bug or somethin?
Hello @Macamilus! Are you still planning to add anything to this mod or this is completed?