So far the wars being worked on are; -too many to count by this point
The Interwar era is a real odd one; as it 's politics are not only beyond comprehensible but also gravely misunderstood. A major factor for the outbreak of the second Great war; none of it would be possible without the League of Nation's nail biting incompetence and misled faith in Fascist Italy as an active working member of the League. if it was not enough salt on the wounds, the League refrained from interfering with conflicts that became so destructive in nature they would later form the national identities of modern day states. Yet, for some reason, the era was considered an era of peacetime- but Historians have around a dozen million bodies of combatants alone to prove otherwise. Technology also begins to slowly grow from its seeming stunt after the Russian civil war broke out; but do not fool yourself, artillery and machine guns still have great potency even as late as 1939. Tanks and tankettes are also not how one would imagine them, and should use them as infantry support and not tank on tank or tank on at (rifles or guns).
The mod itself is meant to be as realistic as possible all while remain faithful to the era and create a fun (yet greatly agitating) in-game experience. Brace yourselves, war is hell and you're all going to witness the hell of the thick of it.
War isn't always about who gets shot first- its also about who dies from mother nature first. The coming update of the mod is bringing new environmental hazards such as Malaria, frostbite, trenchfoot and reworks for gas which'll leave the ground infertile for generations to come. You may be wondering- how in the hell do any of these hazards work for something like Mowas2? Well I'm here to give a small brief;
Malaria is contracted via mosquitoes and no, I did not add individual mosquitoes but rather made it so infantry passing through areas mosquitoes happily call home and contract Malaria itself from will cause your soldier to have some pains he wish he could remedy. Some soldiers thanks to the magic of anti malarials can build an immunity to the damage malaria has on them, but are not out of the park of its wrath.
Frostbite can occur if in winterized environments, and units that are moving causing them to waste precious heat they can use to stay warm if sitting down and waiting a while. If units freeze to death they simply drop unresponsive and you have no one else to blame but yourself.
Trenchfoot slightly damages infantry who walk in the muddy terrain for far too long- its pretty self explanatory how thats not a good thing. As for Gas residue its a secret you will all get to see in due time :D
As for mod progress things are coming along well and the mod will be released before December indefinetely so keep your pants pulled up high and march with us to the end of this long road of wars.
thank you all for continuing support
After long last, multiplayer is finally underway with the mod starting with El Salvador's armed forces going toe-to-toe with the El Salvadoran communist...
Christmas season update; With the coming of the christmas season, you're probably wondering what the game plan will be around here with the Interwar team...
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