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"Time is running out for me. The things that I've been keeping hidden in the past, may haunt me at my final hour. I cannot let it loose my focus. The days of researching are over, the time to act is now. I know this man can help me. For the days of those worlds, and the innocent lives are at deaths door."

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Add media Report RSS High Pines Cemetery (view original)
High Pines Cemetery
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Psykljudet
Psykljudet - - 565 comments

woah... that looks unnerving, great map!

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UBCS_Recruit_Muffin
UBCS_Recruit_Muffin - - 175 comments

That looks really nice!

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jssjr90 Author
jssjr90 - - 232 comments

With a little bit of work of point lights and little bit of spot lights with that just right color theme, you can make any world vary atmospheric. It would be awesome if I could animate birds (Doves)to fly around. Maybe someday.

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Vengicus
Vengicus - - 235 comments

I can do that for you!

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Vengicus
Vengicus - - 235 comments

I am busy making Paranormal Survivors Full Conversion Mod, but I can take a quick break to make a very quick simple bird that is set as an enemy and all you would have to do is put an invisible block box in the sky and set path nodes for the thing

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jssjr90 Author
jssjr90 - - 232 comments

That is vary generous of you to do Vengeful. It will be splendid if you did. White dove if you can, and maybe a crow? Ill pertinently give you credit and a big thanks.

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blackdragon121
blackdragon121 - - 187 comments

yeah but dont make the birds an enemy and try to make them look like real birds because i played alot of CS and most annoying thing is that when a the creator try to make a static object move as if it is a living thing it moves like its flying in the air no feet movment no nothing so try not 2 make it that way

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Vengicus
Vengicus - - 235 comments

No blackdragon it has to be an enemy. The animation will be able to be changed at certain times if it is an enemy. And I am a professional at this amnesia modding stuff, I know what looks good and what doesn't. If made an enemy, triggers can be deactivated and path nodes can be added to make the bird go in a continuous looping pattern, the idle walking animation would be them flying. Not only that but as an enemy, it can be easily used for scares such as them flying out of a tree in an upwards pointing blockbox that is immediately deactivated as soon as the bird has reached it's new destination of path nodes in the sky where it too will fly. The possibilities are endless if set as an enemy. Plus as an enemy it can be special coded for certain events. Triggers would just need to be disabled, and not have any sound effects except for flapping wings. Trust me, I know what I am doing here, I will make it great.

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CheesyDeveloper
CheesyDeveloper - - 1,554 comments

I can feel alot of creativity in this picture. Keep up the great work man ;)

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GeeTarS
GeeTarS - - 11 comments

I looked at this picture and my only words were: "wooooooah... so pretty." Most of this stuff isn't even in the Amnesia static objects, which is amazing. This shown GREAT promise :D

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Description

We need more pretty moods in this custom story.