The End Of Days is a freeware modification for Command & Conquer: Generals Zero Hour. Our mod adds a new playable faction - Russia, and greatly improves the original three with new units, structures and special powers!
We are very happy to announce pathfinding improvement TEOD team achieved. This improvement will be part of upcoming Patch 7. If we don't find any downsides of it, I'll share the code to any mod leader so he can apply it to his mod, since this improvement might be very significant and important for the entire community.
What you see on the image is an army group consisting of different kind of units with different type of locomotor specifications.
Single movement command was given to bypass the obstacles. (CTR+F is not been used!)
Old ZH logic is always trying to column up them and move through single path.
After our improvement units are braking and taking other paths and not clumping.
Another aspect is that units tent to keep their initial formation when moving and not trying to clumping when destination is reached.
We hope this improvement has no downsides and everyone soon will have a chance to try it and apply it for his mod.
BR
Значит ли это, что и ФПС не так сильно будет падать? Вы как писали, что лагает отчасти из-за поиска пути юнитами.
Да и в целом спасибо, а то пошлешь 2-3 группировки по флангам, а они едут змейкой и дохнут от этого как мухи.
I don't believe this will increase the FPS or performance at all or much, but for sure will improve player's experience and micromanagement.
Logically we can expect slight better performance, but not sure will be noticeable enough.
BR
Wow, just wow. How did you even do that??
Bulgarian magic :)
I'll share the code soon, after we have more testing.
BR
Wow! Have you solved the pathfinding problem? As is well known, the pathfinding of SAGE engine always leads to serious traffic jams, affecting players' gaming experience.Thank you for your contribution, if you share it, it will be of great help to everyone!
And I have a little question:Does this mean that the new SAGE engine like RA3 can also be improved through this code? Some of my RA3 modding friends are also very interested in this.
Don't expect something significant as improvement, people already tested and said clearly is an improvement, but not a new pathfinding :)
Regarding RA3 I don't believe this would help unless they have same INI files and pathfinding calibration as Generals?
Ok,I see.
Very nice work
Finally someone thought of solving this problem. Good job guys.
this will be a serious change to improve upon the old engine lag and provide more performance for future mods
Will this be available as a standalone addon, or is TEOD necessary to get the improved pathfinding?
For now is only for TEOD