The End Of Days is a “c&c Generals Zero Hour” mod. It brings to the main game a new faction Russia with new units, special powers, abilities and upgrades. Also it changes all other factions to un believable level by remaking their core units and adding new. Turns the main game play by making it more realistic and fun. To real war feeling! Current version is 0.92 Beta. It is not a final version of the mod. Playable factions are USA, GLA, CHINA and RUSSIA

Add file Report TEOD-09 patch
Filename
Patch.2.rar
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Patch
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Alexei_Stukov
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9.53mb (9,996,106 bytes)
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10,327 (2 today)
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52e8173097c90e20e9f5f9bede933754
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Description

Fixes: Mi-17 missing rotor texture, overlord housecolor fix, nuke cannon damage ballance, Type99 firing fix, Helix rotor shadow fixed, Z-10 rotors are a bit larger now for better look, US ambulance clear toxin and transport unit fixed, build speed of constructing structures, units, upgrades and so on is faster now, fixed reinforcement pad vehicles for usa and gla, improved china AI. Other minor fixes...

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TEOD-09 patch
Comments  (0 - 50 of 126)
chozan
chozan

ahh yes! China AI was a bit weak i was thinking :D Cheers~!

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Guest
Guest

good

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Guest
Guest

That's an awesome screenshot by the way.

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striker-107
striker-107

hello,

hq-9 SAM doesn't fire missiles....

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Alexei_Stukov Author
Alexei_Stukov

need to have radar nearby each heavy SAM ...
Moddb.com

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Comanche_Prime
Comanche_Prime

Fruck, i wandered why it didnt shoot...
The answer was obvious...
Thank you!

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Beeruspizzaeater
Beeruspizzaeater

So I put the listing outpost beside them?

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Alexei_Stukov Author
Alexei_Stukov

Exactly, or other radar, friendly radar works too ;)

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striker-107
striker-107

mmmm, it looks like the reality. well done

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landro117
landro117

Your mod deserves the mod of the year in my opinion-

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AlphaZulu
AlphaZulu

Awesome, great mod!

I'd like to see a shellmap for this mod one day, that would be super cool...

Happy new year!

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Nohomers48
Nohomers48

USA-captured Reinforcement Pads don't drop any units off now.

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Alexei_Stukov Author
Alexei_Stukov

I know... my bad, I shouldnt hurry, no time to test it...
I'll Post fix here...

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Nohomers48
Nohomers48

Can confirm the new patch has fixed the US Reinforcement Pads, and I haven't come across any other bugs as of yet.

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Alexei_Stukov Author
Alexei_Stukov

I think most critical are fixed and the mod is very stable and smooth...

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Alexei_Stukov Author
Alexei_Stukov

again fixes:
Megafileupload.com
I think now it's good enough, I hope...

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Alexei_Stukov Author
Alexei_Stukov

Now it's not needed to download this small patch, I edited the official patch, so you just need to take it, without additional put this one. But if you have the official before now you can chose to take the small one here or to again official from moddb...

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Guest
Guest

S300-s500 dont atack

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Alexei_Stukov Author
Guest
Guest

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Harvi
Harvi

Напишу проще -TEOD-09 лучший мод C&C Generals: Zero Hour! Он лучший во всем,-начиная с текстур и моделей,заканчивая балансом! BEST OF THE BEST!!!

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Alexei_Stukov Author
Alexei_Stukov

Thank you very much

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chozan
chozan

I noticed the ai doesn't really expand or rebuild the defenses if they are destoryed.....alex.. I think this AI needs to be polished in the future.

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Alexei_Stukov Author
Alexei_Stukov

Make sure you installed AI right, read the readme file!!! AI plays fine ;)

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chozan
chozan

I deleted the skirmish scb from the scripts.. 3 of em.. other than that.. i don't know what to install... you already have your skirmish.scb in your BIG file so i understand why i delete the vanilla skirmish scb files.. AI works with me too.. just notice they dun really rebuild..

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Alexei_Stukov Author
Alexei_Stukov

It really depends on maps and money and so on. Also they are AI... Play with 10 000 vs 2 hard AI and you will be a lot more challanged...

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chozan
chozan

Thanks for the reply Alex~! i also do that. but they dun really expand, rebuild defenses that are destoryed and hold other supply places on the map, for eg. Like Reborn 6 Ais usually do.

Thanks~!

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Alexei_Stukov Author
Alexei_Stukov

I'll try to improve them, for better experience come on hamachi for LAN games :)

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Battleship0003
Battleship0003

I can't read the readme file if I use word pad which is the only thing I have (don't want to go through the hassle of buying/downloading Office).

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Guest
Guest

Like this mod but IA bot Hard Army don't work.

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Alexei_Stukov Author
Alexei_Stukov

Read the readme file how to install the AI or read the comments above...

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Guest
Guest

I did the installation as requested: AI INSTALL: Go to Zero Hour folder, then DATA folder, then SCRIPT folder and DELETE scirmishscript.scb file!! Copy ScirmishScripts.scb file from “Zero Hour-Script” folder and paste it in Zero Hour “Data” – “Scripts” folder.
But the game hard AI armies is equal to the original easy!!!

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Alexei_Stukov Author
Alexei_Stukov

You made wrong, you returned same file! “Zero Hour-Script” folder contains regular zero hour AI script file. that's why I named it like that. You only need to delete the file from Zero Hour folder, then DATA folder, then SCRIPT folder . Paste the file from “Zero Hour-Script” folder only if you wanna UNINSTALL the mod. Read weel :)

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Battleship0003
Battleship0003

What?

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Guest
Guest

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Alexei_Stukov Author
Alexei_Stukov

Latest Patch:http://www.megafileupload.com/a5mj/0TEOD-09INI.rar

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Guest
Guest

whaere is russian shipyard in russian factions?

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Alexei_Stukov Author
Alexei_Stukov

Naval units in final version 1.0 :)

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Guest
Guest

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celsoervin14
celsoervin14

Hi alexei , i requested this thing already long time before in my old account ...can you enable the General Challenge mode? i wanna try use your mod against original Generals zero hour units :D it would be fun .. though i dont play online most of the time...

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CugeHock1
CugeHock1

Hello everyone! I really enjoy this mod more than others, and I tried them all. First of all I'd like to point some issues I am having. AI seems to be quite weak, even after I replace the script exactly as in TEOD readme. Also, in skirmish matches, whenever I choose Russia as a computer opponent, they get defeated immediately (their base blows up right at start). Thanks for an reply in solving this.

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Alexei_Stukov Author
Alexei_Stukov

Man don't replace Scirmish file, just delete it. Read readme well!!! you need to turn back scirmishscript file from Zero Hour script folder only if you wanna uninstall the mod ;)

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CugeHock1
CugeHock1

OK I got it, my bad, it solved both problems. Thanks.
I think you might need some help translating some things. I'd love to help for free if you want.

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Alexei_Stukov Author
Alexei_Stukov

Translate what?

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CugeHock1
CugeHock1

Translate many unit descriptions to English, names and so on. Many are wrongly spelled, I believe.

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Alexei_Stukov Author
Alexei_Stukov

OK if you can find them and make a list with correct names and descriptions. Thank you :)

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CugeHock1
CugeHock1

Also, I'd like to point out a bug that happened unfortunately. Really weird one: I loaded some troops in a Russian helicopter Mi-24. And in the meantime I was launching an upgrade to Mi-35. While Mi-24 was unloading troops at the same time was upgraded to Mi-35. That caused a bug making a helicopter unusable. It could only be clicked on, the units hat remained inside couldn't be unloaded, nor it could attack. It was just hovering, loaded with units.

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Alexei_Stukov Author
Alexei_Stukov

I have to check this, thank you :)

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CugeHock1
CugeHock1

Thanks. I hope you can change VDV paratroopers unit icon. One for RPG, and one for machinegunners. When selected, or inside the building, they all have a same icon, which can be annoying.

I wish you could implement more special forces units for China. Also, I would like to see more special forces units for USA and Russia too.

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Alexei_Stukov Author
Alexei_Stukov

After 1-2 weeks will make new big patch with this fix too. Thank you

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C&C: Generals Zero Hour
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