Just Load the PK3 with any Doom Iwad or FreeDoom Iwad. Is meant to be compatible with any mapset.
Welcome to the First iteration of The D64ifier ported to ZDoom 2.8 and Zandronum compatibility.
Features:
- Smooth Weapons
- Accurate 64 combat for player weapons and most monsters and Monster Infighting!
- Weapons adjusted to D64 timings so they shoot slightly faster than Doom a tiny bit.
- All monsters are present including the Doom 2 variants. No Mother Demon as yet.
- Monsters will infight just like they will in Doom 64: Hellknight vs Baron, Nightmare Imp vs Imp
- Unmaker is present and randomly spawns in place of BFG. No need to find power up items so as to maintain good compatibility for custom maps.
- Bullet tracers+Bullet/ Shell casings on all player and enemy guns,
Credits:
CryoNaut for original base compilation of The D64ifier.
kalensar for hacking and slashing it to ribbons and fixing for ZDoom compatibility.
Map name script - Kipo
Unmaker-- From Realm667-- Use of Sounds mainly.
Liquid splashes - MObreck, Raven Software
0.9b Additions:
- Brightmaps Plus v1.72 by NightFright
- Footsteps v5 by The Zombie Killer (based on ACS footsteps library by Ryan Cordell)
- Billboarder by Nash Muhandes
- Sprite Shadows 2.0 by Nash Muhandes
- PalPlus by Sigvatr
- Smooth Textures v2 by Kazudra
- Liquid Texture Pack 4.0 by Project Remap
- More Lights v1.3 by SnakieJakieCredits
Zandronum for GLDEFs.
Decorates by Kalensar with help of Zdoom Wiki.
This is great, thanks for making the look and feel of Doom 64 so easy to use with any Doom map, it is my favorite style.
Your very welcome! You should definitely try the original D64ifier if you haven't. Its GZDoom only but works on the same premise. This specific version is just a less advanced backport that encapsulates the other main older versions of the ZDoom family.