Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
We're over half way through 2016 already and I know we haven't been kicking out as much media as we used to. As I've said before however, this is not a bad thing. Quite the opposite.
These two screen shots are up to date redesigns of a couple of sections which were never shown before, simply because they didn't quite live up to our standards.
Feedback is appreciated, as always.
I love your lighting~
I love your love for my lighting.
I love your love for his love of your lighting
I love your love for my love of his love of my lighting!
...This could get very silly.
I love your love of getting silly...
Is this even GoldSRC? It looks much better than that!
LIGHTS!
CAMERA!
ACTION!
I'm so glad we did this. High five guys
You won't be able to properly sit behind the PC with those horizontal support bars at your legs. The light looks a bit too dim as well, but that might be a goldsrc thing. Were you able to check the models I sent you a while ago?
/e Chairs are a bit on the small side. Don't know if it'd be worth changing the scale and checking it in every map.
The chair has been tested with the latest in sitting_scientist technology. The scale checks out. :)
The PC is rather large however...
Also, the cross bar on the desk has already been addressed, but well spotted. :D
The models look great. Not had a chance to apply the correct hand models and get them in game yet, but I'll get to it at some point I'm sure.
Bluescreen of death - literary.
Glad to see another update from you guys :D . As always, superb work. I, uhm, ADORE the lighting, and I like how real-life like your levels always look. My only suggestions would be things that have already been stated, like the big size of the PCs and the horizontal beam of the tables.
Keep up the awesome work ;) .
Well f*ck me silly, an update! Looking good guys.
I got a question. I've been making Doom wads for a bit, and I had to ask;
How similar is Doombuilder to GoldSrc? That is if you've used doombuilder before...
Not very similar at all. Apologies for the delay, I used Doombuilder for the first time in 2020. '-_-
All I see in your screenshots is could be described in one frase: SO MUCH DAMN WORK IN HAMMER!!!