Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Over the 4 day easter weekend, I have found some time to go back to the outdated office sections and rebuild them.
The hallway was equally bland when it came to lighting and texture work. Now, with some new textures by myself and Archie, the hallway has been brought into the 21st century. Not shown here is the office workers who have also had some model and texture alterations.
i love it!
well done
Beautiful
dat carpet
It fits better now
Nice!
Oh my God
Marvellous. You are credit to team.
Is there any way to make the door textures a bit more high res (lol it seems strange asking for this in the goldsrc engine). The doors don't seem to match the texture quality of the rest of the hall, the wooden paneling on the lower wall for instance. Though, maybe it's just me...
You are right on the money there. The door texture is using an original texture where everything else is a higher resolution. This will be changed in due time, it just wasn't ready when this shot was taken.
Glad to hear! Thanks for the quick reply ;)
Epic improvement is epic. Great job!
doesnt look black mesa anymore
Looks excellent, I love your style!
sweet
Sexy
In my opinion the first version looks better. The carpet and the wooden wall is out of place. It doesn't resemble Black Mesa at all.
Out with the Gman in with the "Urby's"
By the way i like the wood paneling used in the textures.
Now, that looks cool
Wonderful.
Is that Gman behind that door?! Sadly if it is him, you replaced him with a soda machine...
Or maybe he's still there... º.º