Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
These are extremely WIP, but I'm very pleased with how my trams turned out. Also, since this is based on an actual location from Half-Life, I've really enjoyed mapping the ridiculousness of the facility's underbelly.
HL Intro...
The whole tram ride, while insanely illogical when you actually spend time examining it is always going to be my favourite moment in gaming. That antidote to cutscenes set up the tone, scale and atmosphere of the game so spectacularly. It's been really fun putting a slightly more modern twist on some of these locations.
What an answer that was, bravo.
Nice, I'm looking forward to seeing this properly finished! Are those textures using high-res detail overlays?
Nope, the textures themselves are all scaled to .50, but there's no detail textures. Cheers for the comment, as always!
Good work, Archie.
Much appreciated, Dragos.