This is a collection of basically every single trick in the book for adding enhanced visuals to Doom, without a single new graphic of any kind being used. This is composed entirely of GZDoom text lumps, such as decorate, gldefs, texture defs, and terrain defs.

Description

Description : This is a collection of basically every single trick in the book for adding enhanced visuals to Doom, without a single new graphic of any kind being used. This is composed entirely of GZDoom text lumps, such as decorate, gldefs, texture defs, and terrain defs.

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The Code Based Visual FX Suite for GZDoom
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Guest
Guest - - 691,933 comments

Compatible zamdrum ? 😶

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Cryonaut Author
Cryonaut - - 73 comments

You mean Zandronum? I have not tested it, but I took a look at the documentation, and it looks like most of the commands I used should be supported by Zandronum as well... so it might be! If you try it, please report back and let me know how it goes. In the meantime I'll try to test it myself or have one of my friends test it and see what happens.

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kalensar
kalensar - - 402 comments

No Zadronum support due to the use of ZSCRIPT syntax. It could probably be translated over, but would require some time to do so.

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Guest
Guest - - 691,933 comments

The flames that spawn when a imp fireball hits the floor/wall needs to be smaller and possibly more orange as the flames are bright red and look outta place.
Other then that very impressive mod

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kalensar
kalensar - - 402 comments

If you use the PalPlus Color Palette things look much better than in the vanilla palette.

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Cryonaut Author
Cryonaut - - 73 comments

I am looking into improving the size, placement, and quantity of the flames so I'll probably do an update at some point in the next week with them adjusted. Other than that though kalensar is definitely correct about the PalPlus being a great palette to use for improving how Doom looks!

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11808
11808 - - 69 comments

Holy ****, this is amazing, It keeps the Core Idea of Doom's Gameplay the Same, But makes thing look SO much better, I would love to see something like this in Something like Brutal Doom or Beautiful Doom, As of Writing, I can not stop Playing it, I've even paired it up with a few other mods

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Guest
Guest - - 691,933 comments

Hi , can it be configured to have only barrel explosion effects ?

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Cryonaut Author
Cryonaut - - 73 comments

Not as of yet. This first version is just everything all together. Once I get a few more D64ifier updates out the door though I'll come back to this and work on a new version that is either modular or has a menu for turning features on and off.

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Guest
Guest - - 691,933 comments

also the timer of that diffrient color flames is too long when it comes to projectiles , maybe I could change it myself with simple edit ?

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Cryonaut Author
Cryonaut - - 73 comments

Well the real question is: do the flames stay for too long? or are they just too big? If they were smaller then it wouldn't be such a big deal how long it was taking for them to go away... but if they went away quicker than it wouldn't be such a big deal how big they were......... hmmm......

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Guest
Guest - - 691,933 comments

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Guest
Guest - - 691,933 comments

Seems like it has a bug with Brutal Pack, when cacodemons (normal red meatballs) trow the blue fireball attacks, this turns into a plasma gun sprite.

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Cryonaut Author
Cryonaut - - 73 comments

I've never heard of Brutal Pack. I'll check it out, but I have to wonder why a mod would make cacodemons spit fire when they're supposed to spit balls of lightening.

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