City of the Damned (v2.1)
Filename : tcotd1.pk3
Date Finished :
Author: Daniel "Tormentor667" Gimmer
Web Page: Realm667.de
E-mail Address: info@realm667.com
Description: A map based meant as a playground learning DoomBuilder and getting used to the Blood Resource Pack that I've created in 2004. A revamp with lots of fixes and visual improvements has been released in 2020.
Betatesters: Caligary_87, Xaser, Zell, Bouncy, wildweasel, Dimon12321, Turin Turambar, Gothic
* Version info *
* Play Information *
Map # : Map01
Sourceport: GZDoom 4.8.2
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Starts are there
Difficulty Settings: Ultra-Violence
New Sounds: Yes (replacements and ambient sounds)
New Music: Yes (3 new tracks from various sources)
New Graphics: Yes
* Construction *
Source: Scratch
Build Time:
Editor(s) used: @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder, Ultimate DoomBuilder, SLADE, GIMP, LameXP
Known Bugs: None
* Description *
I just started to create this map as a demo level for my "Blood Resource Pack" but as I began to work in the editor, I thought about releasing it and bringing it up to final with some interesting other things included that I had just learned, as new enemies, new mp3, new gfx and other new stuff. So, this was produced only to test the new "DoomBuilder" and ZDoom 2.0 feature roll.
* Copyright *
You may use material from this project for your own projects as long as you credit the respective creators.
You may upload this file somewhere else as long as this file stays included as it is.
You may base projects on this resources and setting.
The classic from 2004 has been completely polished, revamped and enhanced with the power of GZDoom and all the latest features that the idtech1 is capable of. This was never meant to be a whole new map when I started it back then, jus to test my Blood resources and CodeImp's DoomBuilder but... well, it's the Doom Addiction. What you see here is the 2022 version of a mid-sized map in a small downtown area, filled with Blood textures and sights. Enjoy the non-linear game!
This was never meant to be a whole new map when I started it back in 2004 to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom...