City of the Damned (v2.1)
Filename : tcotd1.pk3
Date Finished :

  • May 15th, 2004 (v1.0)
  • May 10th, 2005 (v1.3)
  • April 18th, 2020 (v2.0)
  • September, 11th, 2022 (v2.1)

Author: Daniel "Tormentor667" Gimmer
Web Page:
E-mail Address:
Description: A map based meant as a playground learning DoomBuilder and getting used to the Blood Resource Pack that I've created in 2004. A revamp with lots of fixes and visual improvements has been released in 2020.

  • Credits & thanks goes to
    CodeImp for DoomBuilder
    The ZDoom community for Ultimate DoomBuilder
    Caligari_86 for some nice torture-machine ideas
    Randy Heit & ZDoom community for the engine
    Graf Zahl for GZDoom
    Lexus Alyus for an original music track
    BioHazard & Destroyer for recording a coop-demo,
    bugfixing and playtesting
    Ozymandias81 for cleaning things up and adding final
    touches wherever this was possible
    id Software for Doom
    Monolith Productions for Blood
    Raven Software for various sounds
    Capcom for the title and boss music
    Sigvatr for the new palette
    Nash for old nashgore base code
    Perkristian for the hires Doom sound replacements
    Authors of AltDeaths from
    NightFright for the black/white brightmaps and the statusbar code
    Doom RPG Ghoul by DBJ87 & MagicWazard
    Haedexebus by DeVloek & Ozymandias81

Betatesters: Caligary_87, Xaser, Zell, Bouncy, wildweasel, Dimon12321, Turin Turambar, Gothic

* Version info *

  • 1.0 has had several gameplay bugs and visual misalignments which where fixed in 1.1
  • 1.1 has had some more visual bugs and problems which made it crash
  • 1.3 has various needed fixes to improve the gameplay
  • 2.0 has seen a major overhaul of the graphics and the map visuals featuring the complete showcase of GZDoom's capabilities, adding new graphicsand making them widescreen compatible
  • 2.1 had minor fixes and improvements

* Play Information *

Map # : Map01
Sourceport: GZDoom 4.8.2
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Starts are there
Difficulty Settings: Ultra-Violence
New Sounds: Yes (replacements and ambient sounds)
New Music: Yes (3 new tracks from various sources)
New Graphics: Yes

* Construction *

Source: Scratch
Build Time:

  • v1.0 - 2 weeks
  • v2.0 - 1 week
  • v2.1 - 3 days

Editor(s) used: @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder, Ultimate DoomBuilder, SLADE, GIMP, LameXP
Known Bugs: None

* Description *

I just started to create this map as a demo level for my "Blood Resource Pack" but as I began to work in the editor, I thought about releasing it and bringing it up to final with some interesting other things included that I had just learned, as new enemies, new mp3, new gfx and other new stuff. So, this was produced only to test the new "DoomBuilder" and ZDoom 2.0 feature roll.

* Copyright *

You may use material from this project for your own projects as long as you credit the respective creators.
You may upload this file somewhere else as long as this file stays included as it is.
You may base projects on this resources and setting.

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The classic from 2004 has been completely polished, revamped and enhanced with the power of GZDoom and all the latest features that the idtech1 is capable of. This was never meant to be a whole new map when I started it back then, jus to test my Blood resources and CodeImp's DoomBuilder but... well, it's the Doom Addiction. What you see here is the 2022 version of a mid-sized map in a small downtown area, filled with Blood textures and sights. Enjoy the non-linear game!

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The City of the Damned v2.1

The City of the Damned v2.1

Full Version 12 comments

This was never meant to be a whole new map when I started it back in 2004 to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom...

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