The Burton Equation focuses on the trials of an involuntarily time travelling detective, Zachary Burton. He is whisked through time by an unknown agent to counteract attempts through human history by the Combine to conquer humanity. Time is an equation, and you're here to solve it.

Features:

  • Slated for a Steam release
  • Powered by Mapbase
  • Four time periods - 1920s, 40s, 80s, and HL2/2010s - each with their own distinct style and gameplay flavour
  • Unique arsenals for every period
  • Original comics prior to every level to engage the narrative and enhance the atmosphere
  • An original soundtrack with period-specific music (noir jazz for the 20s, swing for the 40s, synthwave for the 80s, and industrial metal for the HL2/2010s)
  • A voiced and acted protagonist


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The Burton Equation - Update Two: A New Case

The Burton Equation - Update Two: Thumbnail


Hey folks! Welcome to the second update for The Burton Equation. Much like Goreagulation, I've been working on TBE for a long time, and did so without public updates or revealing much at all - but once you unveil something, people expect more, and so like Goreagulation as well, the lack of updates has had some scratching their heads. The project continues towards conclusion - so here's a look not only at more content we've already had ready to go, but also progress in the time since January!

Chapter Two - Sepia Art-Passing

The Burton Equation - Update Two: Sepia Progress


The Burton Equation - Update Two: Sepia Progress


The Burton Equation - Update Two: Sepia Progress


Sepia was, during the last update, touched in some aspects but very much early in art pass development - the interior bunkers were the most art passed, with exteriors still in an early state. This was partly as I'm not as familiar with those kinds of environments, but I did extensive research and took a crack at the exteriors and they've begun to shape up really nicely with the help of Matt as well. With a mixture of tight trenches and more wide-open arena-like spaces, Sepia's forwards slog towards the end objective now has a great artistic difference from the other environments in the mod.

Chapter Three - Miami Art Passing

The Burton Equation - Update Two: Miami Progress


The Burton Equation - Update Two: Miami Progress


The Burton Equation - Update Two: Miami Progress


Miami is what I think will be one of the most stylistically eye-catching of the chapters, both indoor and outdoor. A lot of the chapter is spent scaling a skyscraper, but to spice things up in each level, there's a twist. The first level starts on the street; the second has you navigating barriers to ascending the skyscraper; and the third level of rising up has you traversing the exterior of the skyscraper on window sills, balconies, and scaffolding. From there, you'll be able to see the whole city.

Chapter Four - Terminus Art Passing

The Burton Equation - Update Two: Terminus Progress


The Burton Equation - Update Two: Terminus Progress


The Burton Equation - Update Two: Terminus Progress


The final chapter with Half-Life 2's setting sees you fighting in more familiar territory against more familiar enemies, but with the added context of Zachary experiencing not only the Combine, but the modern day, for the first time. Art passing continues well for this chapter, with Flash having made a great basis, and it'll be important to nail the conclusion to the time travelling adventure within.

Soundtrack - The Next Four Features





Last update, we showed the first track of each chapter as a taste of the musical style coming to TBE, courtesy of Slimek and Etelik. Now, with the second update, another track for each is released for your listening pleasure - getting to grips with the soft saxophone tones of the 20s, the upbeat swing of the 40s, the outrun synthwave of the 80s, or dark industrial flavour of the HL2 era.

Weapons - An Evolving Arsenal

The Burton Equation - Update Two: Weapons


Zachary's trusty 357 persists into each period - a faithful sidearm no matter the time


The Burton Equation - Update Two: Weapons


The classic Luger will be found in the Combine's hands in the 40s, and put to good use by yourself


The Burton Equation - Update Two: Weapons


The MAC-10 is the easily obtained SMG-of-choice for the Combine's 80s contingent


The Burton Equation - Update Two: Weapons


When the chips are down, the buckshot beast that is the SPAS-12 will serve Zachary well


The Burton Equation's arsenal was teased in the last update, but there's plenty more to see - with four pistols, four SMGs, and at least one "special" weapon per chapter as well. Split across the periods, the arsenal will evolve over each chapter, with each pistol and SMG separately balanced for a different experience in each era.

Comic - The Story Continues

The Burton Equation - Update Two: Comic Previews


The Burton Equation - Update Two: Comic Previews


The Burton Equation - Update Two: Comic Previews


The Burton Equation - Update Two: Comic Previews


One of the most iconic stylistic features of TBE is its comics by Adam Rogers, which were a focus for a lot that consumed the last update, and so here's another four - plus, a Terminus comic, as during the last update, the Terminus comics were not yet implemented ingame. All comics for ALL eras are now implemented, and will continue to tell the story in the most bitchin' way possible.

Conclusion

That's it for this update! Again, to waylay any concerns - TBE, RTBR, Goreagulation, et al continue healthily in the background as they always have. These updates, nonetheless, give you an extra peek at what's to come - and The Burton Equation is going real well. See you in the next update!

The Burton Equation - Project Announcement

The Burton Equation - Project Announcement

News 14 comments

The project announcement for the zany Max Payne meets Timesplitters meets Half-Life mod project!

Comments  (0 - 10 of 22)
YossarianAssyrian
YossarianAssyrian

Looking forward to any future updates on this project. It's promising!

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Excision_Weed
Excision_Weed

Is this still in development?

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Kralich/David Creator
Kralich/David

Yep, haven't cancelled it, just been working away at it.

Reply Good karma+1 vote
doitall
doitall

This sounds like a breathe of fresh air! I'm looking forward to trying this out! 😁👍

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Daburubareru
Daburubareru

is TBE still working or it is in pause due to RTBR's division 2?

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Kralich/David Creator
Kralich/David

All of my side projects co-exist and I work on them all over time together.

Reply Good karma+2 votes
Excision_Weed
Excision_Weed

10/10 needs actual swastikas

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Guest
Guest

The noir metrocops and their little hats are just so cute

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BrodyBear7
BrodyBear7

You might went to make the noir metro police gas mask texture darker to resemble the ones in the noir comic.

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Kralich/David Creator
Kralich/David

The comics are stylised depictions of what's in-game, not 1:1.

Reply Good karma+1 vote
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