The Burton Equation focuses on the trials of an involuntarily time travelling detective, Zachary Burton. He is whisked through time by an unknown agent to counteract attempts through human history by the Combine to conquer humanity. Time is an equation, and you're here to solve it.
Hey folks! Welcome to the second update for The Burton Equation. Much like Goreagulation, I've been working on TBE for a long time, and did so without public updates or revealing much at all - but once you unveil something, people expect more, and so like Goreagulation as well, the lack of updates has had some scratching their heads. The project continues towards conclusion - so here's a look not only at more content we've already had ready to go, but also progress in the time since January!
Sepia was, during the last update, touched in some aspects but very much early in art pass development - the interior bunkers were the most art passed, with exteriors still in an early state. This was partly as I'm not as familiar with those kinds of environments, but I did extensive research and took a crack at the exteriors and they've begun to shape up really nicely with the help of Matt as well. With a mixture of tight trenches and more wide-open arena-like spaces, Sepia's forwards slog towards the end objective now has a great artistic difference from the other environments in the mod.
Miami is what I think will be one of the most stylistically eye-catching of the chapters, both indoor and outdoor. A lot of the chapter is spent scaling a skyscraper, but to spice things up in each level, there's a twist. The first level starts on the street; the second has you navigating barriers to ascending the skyscraper; and the third level of rising up has you traversing the exterior of the skyscraper on window sills, balconies, and scaffolding. From there, you'll be able to see the whole city.
The final chapter with Half-Life 2's setting sees you fighting in more familiar territory against more familiar enemies, but with the added context of Zachary experiencing not only the Combine, but the modern day, for the first time. Art passing continues well for this chapter, with Flash having made a great basis, and it'll be important to nail the conclusion to the time travelling adventure within.
Last update, we showed the first track of each chapter as a taste of the musical style coming to TBE, courtesy of Slimek and Etelik. Now, with the second update, another track for each is released for your listening pleasure - getting to grips with the soft saxophone tones of the 20s, the upbeat swing of the 40s, the outrun synthwave of the 80s, or dark industrial flavour of the HL2 era.
Zachary's trusty 357 persists into each period - a faithful sidearm no matter the time
The classic Luger will be found in the Combine's hands in the 40s, and put to good use by yourself
The MAC-10 is the easily obtained SMG-of-choice for the Combine's 80s contingent
When the chips are down, the buckshot beast that is the SPAS-12 will serve Zachary well
The Burton Equation's arsenal was teased in the last update, but there's plenty more to see - with four pistols, four SMGs, and at least one "special" weapon per chapter as well. Split across the periods, the arsenal will evolve over each chapter, with each pistol and SMG separately balanced for a different experience in each era.
One of the most iconic stylistic features of TBE is its comics by Adam Rogers, which were a focus for a lot that consumed the last update, and so here's another four - plus, a Terminus comic, as during the last update, the Terminus comics were not yet implemented ingame. All comics for ALL eras are now implemented, and will continue to tell the story in the most bitchin' way possible.
That's it for this update! Again, to waylay any concerns - TBE, RTBR, Goreagulation, et al continue healthily in the background as they always have. These updates, nonetheless, give you an extra peek at what's to come - and The Burton Equation is going real well. See you in the next update!
The project announcement for the zany Max Payne meets Timesplitters meets Half-Life mod project!
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Looking forward to any future updates on this project. It's promising!
Is this still in development?
Yep, haven't cancelled it, just been working away at it.
This sounds like a breathe of fresh air! I'm looking forward to trying this out! 😁👍
is TBE still working or it is in pause due to RTBR's division 2?
All of my side projects co-exist and I work on them all over time together.
10/10 needs actual swastikas
The noir metrocops and their little hats are just so cute
You might went to make the noir metro police gas mask texture darker to resemble the ones in the noir comic.
The comics are stylised depictions of what's in-game, not 1:1.