The American Civil War Mod: Revived is a single player mod for Mount and Blade: Warband that is built upon an old civil war mod that ceased development, that was called, "A House Divided". Thanks to the help from the amazing community here, I have been able to include some new features in the mod, like advanced formations and fire orders, and successfully address many of the major bugs that came with the first release. Many new features have since been added, and you can read more about them here, on the mod page. A great deal of thanks is due to all the guys who contributed their work in the past, as well as those who have graciously provided their assistance since the mod has come back to active development; Matsuri5, Helm8000, Эльдар, Kawooz_Mirza, pizzaman6, UwU_XD, the Blood and Iron team, Tasmit, Hinkel, Poomtang, Azrooh, Tessius, Durnius, Gabrilduro, and Dellivils being just some of those who've made this possible.

Description

Version 2.0 of the American Civil War Mod: Revived is here! This update fixes all of the bugs and issues the mod previously had, and there is a ton of new content and features for you to explore. You can read the latest news article to learn more, and a changelog will be provided in the mod package and here on the download page for you to read about everything that has been fixed, changed, and improved.

Preview
The American Civil War Mod: Revived! Full Release Version 2.0
Post comment Comments  (0 - 50 of 61)
Pope_Innocent_III_
Pope_Innocent_III_ - - 10 comments

It is truly incredible how much this mod has changed, and developed from it's original humble origins. It is a testament to those everywhere that as long as their is passion and a dream anything is possible.

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King85 Author
King85 - - 753 comments

Thank you so much, I am grateful to everyone who has stuck around and been patient through all of the mod's hiccups. :)

None of this would have been possible without the enormous support and teamwork of all the guys who contributed to it's development, especially madsci who made a massive contribution in repairing the mod and adding most of the new features. It's been a labor of love, years in the making now, and all of our hard work and dedication has borne fruit.

Of course the players and fans deserve much praise and thanks in their own right as well, because you all have encouraged me to keep going and not to give up development. All of your kind words and faith have been an inspiration, and I am glad that I could bring this mod back to life, accomplishing our shared dream of a singleplayer American Civil War mod for Mount & Blade: Warband. It is an honor and a privilege to be of service.

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Master_Rawl
Master_Rawl - - 335 comments

2.0 is running great! Thanks for the update. You all did a great job.
Merry Christmas!

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King85 Author
King85 - - 753 comments

Very glad to hear the mod is working without a hitch! Thank you, Merry Christmas! :D

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Guest
Guest - - 689,919 comments

ton mod est tout simplement incroyable!! merci

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King85 Author
King85 - - 753 comments

Merci, je suis content que vous appréciez le mod! S'amuser! :)

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Guest
Guest - - 689,919 comments

It is very good!

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King85 Author
King85 - - 753 comments

Thank you! Enjoy the mod! :)

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Commodore_1
Commodore_1 - - 1 comments

It is a very good mod! great work!
But are the sounds like: "reload" and the bugle cals gone? When I played version 1.7.5 there where sounds when I played a battle. I liked them!

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King85 Author
King85 - - 753 comments

Thank you, glad you like the mod! Bugle calls are still in the mod, you just need to be a member of a faction to hear them.

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Guest
Guest - - 689,919 comments

Muy buen mod mi amigo continúa con el buen trabajo! Gracias

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King85 Author
King85 - - 753 comments

Gracias, me alegro de que estés disfrutando del mod! Que te diviertas! :)

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Guest
Guest - - 689,919 comments

Can I translate this mod?Author

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King85 Author
King85 - - 753 comments

Go for it. What language are you translating it to?

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Officer_Otto
Officer_Otto - - 102 comments

If this is not dedication then i dont know what it is.Any chance we will see you guys on Bannerlord in the future ?

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King85 Author
King85 - - 753 comments

Thank you, much appreciated! I don't think we are ever going to work on Bannerlord though. My computer can't run it, the game is too new, and we'd have to learn an entirely new system of modding. From what I see in the Bannerlord modding sphere, there aren't really any mods out yet either, so I have to assume it is more difficult to mod than M&B Warband.

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tanajurashawn
tanajurashawn - - 31 comments

We have also a suggestion. How about replacing Medieval styled furniture like jars and wooden tables into Victorian era tables?

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King85 Author
King85 - - 753 comments

Do you have appropriate replacements that you want to donate to the mod? We've tried to use the least medieval looking stuff on scenes as much as possible. Besides, going back into every scene and replacing all the old props will be a huge pain, because it will have to be done by hand. It won't be a simple matter of just replacing the mesh in the scene props file.

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Doulos83
Doulos83 - - 40 comments

Hello I have just discovered the Christmas gift...the last version, as promised, of the mod. Congratulations and thanks to the whole team for this colossal work. The immersion and the depth of the game have been greatly extended, the bugs have been corrected, the new features are delightful. You deserve all our gratitude and our most sincere congratulations. Really impressive.

You have committed us to mention the anomalies encountered. I would like to point out the only one that I have noticed at this time. The texture of some horses is transparent. The Bay Rouncy Horse and Chesnut Rouncy Horse apparently.

Also a thought, this was already the case in the previous version, the proportion of zouaves in the union armies seems excessive. This does not reflect, unless I am mistaken, the reality of the composition of the armies at the time. But the AI certainly enrols according to criteria that must be impossible to control.

Have a nice day and a happy new year

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King85 Author
King85 - - 753 comments

Thank you very much, your kind words are much appreciated. Very happy to know that you are enjoying the mod, and all the new stuff that has come with it. :)

The issue with the horses is actually fixed on our end already, and if you go on our discord and search for "horse", you'll find a file called "new_horses.brf" that I posted, which fixes this issue. You just need to drop that file into the mod's resource folder and overwrite the old file.

The AI does recruit troops on it's own, and it can't be directly controlled in the traditional sense, however madsci has created a new system for how the AI recruits troops, so now each general will only use one specific unit. So some generals will have historical regiments, and others will have normal volunteers or regulars, or cavalry/mounted infantry if they are a cavalry commander. This is already available on the steam version because we had to upload some bug fixes, so a lot of the stuff we have been working on since the last release had to come with it.

Enjoy the new year! Hopefully soon I'll be able to release another update on moddb to keep up with the steam version, and the steam version will be updated too since there are more things we've been working on that haven't been released at all yet.

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Doulos83
Doulos83 - - 40 comments

Thank you for your answer. And thank you to Madsci for the new system for how the AI recruits troops. You smart guys.

I'll wait for the next version on moddb, I'm not on steam...

Have a good day

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Doulos83
Doulos83 - - 40 comments

Hello, something I just noticed, after some time playing. A Union general offered me the scout camp task. As soon as the quest was accepted, the name of my army became Confederate scout camp. Once the quest is successful, the name persists. No way to rename my troop.

In version 1.8, the Union was weaker, and taking over was not easy. In the current version, the opposite happens, in the east at least. Lee's troops are quickly outnumbered. After only three months, the Army of Northern Virginia has lost Chancellorsville, Fredericksburg, Shepherdstown and is about to be forced to surrender Petersburg to an Army of the Potomac that could reach more than 4000 units.

I do not yet know how to turn the tide. I shall endeavor to find the solution.

Meanwhile, the Army of Tennessee took Cairo and Evansville from the Army of Mississippi...Things seem to be in balance. For now...The sequel promises to be exciting

Another difference with the previous version is that the enemy troops no longer charge systematically, which makes the battles more indecisive with more losses. Congratulations to the developers.

Have a nice day

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King85 Author
King85 - - 753 comments

We already fixed that bug with the scouting quest. It's included in the steam version, but if you want to use moddb, then you have to wait for the next update.

Maybe at some point we'll add more Confederate generals in the ANV. Before it was the Union that would always lose, so we added more generals to their armies. Keep in mind that every campaign plays out differently, the AI has it's own motivations and will do it's own thing, so there's only so much we can do to balance the campaign.

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Doulos83
Doulos83 - - 40 comments

I understand. As I wrote, it's about finding the solution(s), and that's what's interesting.

In 1.8, it was possible to defeat the Confederates by recruiting an army of over 300 units, taking many of the enemy generals prisoner, keeping them in jail while conquering, along with the Union generals, the southern territories. It was a tough task, but in the end, the difference was made.

With the new disposition of the enemy armies, more cautious in battle, and the reappearance of cannon, the situation is now quite different and exciting. A challenge to be met. :)

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King85 Author
King85 - - 753 comments

If you're having fun, and you see it as a challenge, then that's great. :)

There are some more interesting features coming soon that I think you'll appreciate as part of the challenge and the immersion. ;)

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Doulos83
Doulos83 - - 40 comments

Yes, very exciting, actually..When you play on the Confederate side, it seems that victory is not impossible...Taking for my own a city with a small garrison from the Union seems to have been a solution. The Union factions are willing to make peace very easily with an independent governor, in order to continue the war against the Confederate factions. There is time to fill the garrison until it is strong enough to withstand attacks.

It is possible to assist the Confederate armies in battle. Freeing imprisoned Confederate generals makes you an enemy of the union, but the situation does not last, you make peace quickly and can continue to conquer cities and garrison them with troops. There will come a time when I will pledge allegiance to General Lee and fight the war against the Union more frontally.

The East remained mostly controlled by the Army of the Potomac, but I see that Pensacola and Tennessee are able to gain ground in the West, the situation is really balancing out. The additions of Union generals that you have made are proving to be wise, and apparently, sufficient.

As far as the business model is concerned, prize fights provide enough income to sustain the troops. Looting seems to be superfluous for the moment. By the way, it seemed to me - maybe I'm wrong - that you changed the rules for looting. In 1.8 you could loot without fighting if you had an army of more than 300 men. In the current version I have the impression that this is no longer possible. No matter how many soldiers you have, you must fight. And that's fine.

Finally, the battles are really much more indecisive and therefore more attractive.

All this to say that you have done a great job, smart, valiant and worthy of praise. I will be happy to discover the new features you mentioned in your previous message...

"Challenge and immersion", thanks again to all the team !

Have a good trip, wherever you go ! :)

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King85 Author
King85 - - 753 comments

I'd say victory is definitely possible for the Confederates, since one player posted on the mod's discord that they eliminated the entire Army of the Potomac. XD

It's a bit tougher for the Union in the west most games because they are usually fighting two Confederate armies on their own. But they have extra generals too to help them out, so they should be able to hold their own for a while without being steamrolled.

Next update income from prizefights is going to be lowered a bit because it's too easy to become rich from winning just a few matches. The exploit that allows players to hold block and kick to win prizefights will also be fixed, with the AI being able to kick and break your blocks, as well as being able to knock down the player.

Yes it's true that every time you choose to loot a village, you will have to fight for it now. Prevents the player from just steamrolling all the enemy villages, gives you the opportunity to fight on the custom battlefields that are assigned to some of the villages, and gives you an opportunity to fight outside of the usual field battles you have with enemy parties encountered on the map. Home guards and state militia will now resist your attempts to burn and loot their villages.

Thanks again to you as well, and enjoy the mod! :D

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Doulos83
Doulos83 - - 40 comments

XD is the emoji "laughing out loud", isn't it ? I'm not not familiar with these things...Not yet defeated Potomac, it's coming...:) Congratulations to the boldest and most talented.

Good idea for prizefights

Have a nice day

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Ognjen1112
Ognjen1112 - - 3 comments

game is crashing before it load in menu, any fix solution?

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King85 Author
King85 - - 753 comments

Reinstall the mod and be sure to do exactly what the instructions say. If you're still getting crashes, then follow the instructions for how to deal with crashes that is posted right under the installation instructions. You shouldn't be getting crashes before the mod gets to the main menu though, that is an indication of a bad installation. Problems with the mod itself will cause crashes when you are on the campaign map or in a battle.

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Doulos83
Doulos83 - - 40 comments

Hello, trade info : buy coffee in NY and Philadelphia, sell it in Richmond and Fredericksburg.

Have a nice day

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Doulos83
Doulos83 - - 40 comments

hello, A minor detail is that some of the Misses seem to be in the wrong faction. Miss Nancy Sherman, for example, is affiliated with the Tennessee Army and Miss Sara Howard with the Pensacola Army. Perhaps there are others. The father gives his permission but the bride remains inaccessible, located in an enemy city.

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King85 Author
King85 - - 753 comments

The script that gives wives and daughters to the generals checks that both characters have the same faction, so how some of them could be assigned to the wrong faction is a bit of a mystery. It's possible that for some reason they end up in a wrong fort or city though,
so we'd need to investigate if they really have the wrong faction or just show up in the wrong place. Can you confirm if the daughters you saw were actually assigned to those incorrect factions?

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Doulos83
Doulos83 - - 40 comments

For example, I was able to locate Miss Jacqueline Logan, Miss Josephine Wallace, and Miss Lucy Smith, all three daughters of Mississippi generals, by asking a Potomac general where they were located - in Washington, in this case. They seem to be part of the Potomac faction since they are on that general's character list. If you want to ask a Mississippi general the same question, their names don't appear on his list.

Unless I'm mistaken, no female character in this version of the mod is explicitly affiliated with a particular faction. Their family members are mentioned but not their faction. The only clue to their affiliation seems to be their presence in this list of characters when the "I want to know the location of someone" function is activated.

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King85 Author
King85 - - 753 comments

Since they didn't show up on the list to ask for their location, that indicates that they actually are assigned to the wrong faction. Madcsi added a script now that will make sure the daughter and the father have the same faction.

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Doulos83
Doulos83 - - 40 comments

Ok thanks to you and your team

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Doulos83
Doulos83 - - 40 comments

Miss Sara Howard is on the Pensacola's list "I want to know the location of someone", and Miss Nancy Sherman on Tennessee's one.

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Doulos83
Doulos83 - - 40 comments

Hello, General Sherman withdrew from the game by laying down his arms. General Sheridan, on the other hand, betrayed Mississippi to join Pensacola, his troops being Union soldiers. Seeing Sheridan and his army on the Confederate side is strange. Do you know if the new version will forbid Generals to behave like that... :) Maybe this is already the case in the steam version you mentioned before.

I hope I'm not boring you with all my questions. Again, your mod is great, your work outstanding. Tell me to go and pick mushrooms if my messages are bothering you...:)

Have a nice day

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King85 Author
King85 - - 753 comments

No bother at all, always appreciate getting constructive feedback. If you find bugs, we want to hear about it. Keep in mind though that the moddb version isn't up to date yet, so you might find some things that we've already fixed. You should still report whatever you find, because you might encounter something in your playthrough that we haven't yet.

Regarding the bug you reported with General Sheridan changing sides, this shouldn't be possible, because Madsci created a script to forcibly prevent it from happening. He has checked up on the script as well and said he doesn't see anything wrong with it either, so we'll keep monitoring it. If you get more information about the issue, just let me know. See if it happens again, keep track of which generals it happens to, and which factions they are going between.

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Doulos83
Doulos83 - - 40 comments

okay, thanks. I'm not worried about feedback anymore and will continue to let you know what I come across in the game.

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Doulos83
Doulos83 - - 40 comments

Hello, General Gustavus Woodson Smith - became General Smith - betrayed Northern Virginia to join Mississippi with his army of confederate soldiers

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King85 Author
King85 - - 753 comments

Weird. All I can say about that is what I said before, that that shouldn't be possible because of the script we have, so it's a mystery how that would happen for you. I'll let madsci know that you encountered this bug again, and we'll see if we can do anything.

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Doulos83
Doulos83 - - 40 comments

another tiny detail, a general who joins an independent one do not have an icon

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King85 Author
King85 - - 753 comments

What do you mean a general who joins an independent one? An independent faction, or what?

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Doulos83
Doulos83 - - 40 comments

yes, sorry, an independent faction

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Doulos83
Doulos83 - - 40 comments

In Shreveport, no prison guard but a Confederate zouave from Louisiana who only answers : "Surrender or die. Make your choice". No access to the keys and thus to the prison, the prisoner cannot be saved.

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King85 Author
King85 - - 753 comments

The entry points are incorrect on that scene, I've gone ahead and fixed it. Thanks for letting me know. If you look, the prison guard is actually on the walls of the fort, to the right of the prison door.

You should join the mod's discord to report your bugs so we don't clog the comments here with technical stuff. I can also easily send you files that way, like if you want the updated scene obj for Shreveport that fixes the entry points.

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Doulos83
Doulos83 - - 40 comments

Thanks. Ok to join the mod's discord. The "bug reports" forum, right ?

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King85 Author
King85 - - 753 comments

Yep, you can post your reports there. Also, madsci has replaced the script that does defections with one that simply makes generals surrender and disband if their faction has no towns or forts. Hopefully this will eliminate the problem entirely, but we should at least be able to find out if there's another script somewhere that makes them change factions. We can talk about it more on the discord.

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Doulos83
Doulos83 - - 40 comments

I posted a thread on the forum board, don't know if you could read it. The bug reports section is locked, don't know how to join it

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King85 Author
King85 - - 753 comments

I don't get any notifications about the moddb forum, so it's hard to check on it. It is very rarely used, so I almost never look at it. I responded to your bug report though. If you prefer to post there instead of on discord, that's fine.

Also, I have no idea why the bug reports thread was locked. Maybe I did it by accident a long time ago and never noticed lol. Too late now, since you made your new post, but I unlocked it anyway.

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