Savage War
Real Time StrategySet in the RA2 universe, Savage War makes crucial changes and adds new units to make it more fair and fun. The core fundamentals are there but certain...
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While technically not a mod, the AI Projekt aims at drastically improving the Yuri's Revenge AI. The biggest fault of the original coding is the overall lack of diversified task forces and triggers. Triggers and script types will play a vital role in improving the AI.
The general thing here is that I'm rewriting the entire AI file for better control and more precision adding of scripts. I, and eventually, you, will have great control over the AI's performance. Additionally, there will be detailed inforamtion about the AI in other places.
Here's the General 'To Do' list:
- better mixture of unit types when attacking
- better use of defense pool teams
- more varied aircraft attacks
- excellent use of naval units
- better use of spies
- faster replace of lost MCVs
- faster replace of lost miners
- efficient use of transport units
A Red alert 2 version is planned as well along with Tiberian Sun.
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Set in the RA2 universe, Savage War makes crucial changes and adds new units to make it more fair and fun. The core fundamentals are there but certain...
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A mod that adds more and keeps everything else, more is better.
Storyline Summary: After the fall of the Soviet Union, several communist radicals gathered arms and established military installations. As a Soviet Commander...
MOD!!! NOW!!!
Ok,looks like it is going to be a great mod.
I realize what I did. I did it that way on purpose.
You spelled project erong