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While technically not a mod, the AI Projekt aims at drastically improving the Yuri's Revenge AI. The biggest fault of the original coding is the overall lack of diversified task forces and triggers. Triggers and script types will play a vital role in improving the AI. The general thing here is that I'm rewriting the entire AI file for better control and more precision adding of scripts. I, and eventually, you, will have great control over the AI's performance. Additionally, there will be detailed inforamtion about the AI in other places. Here's the General 'To Do' list: - better mixture of unit types when attacking - better use of defense pool teams - more varied aircraft attacks - excellent use of naval units - better use of spies - faster replace of lost MCVs - faster replace of lost miners - efficient use of transport units A Red alert 2 version is planned as well along with Tiberian Sun.

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