Team Fortress 2 Vintage is a Source 2013 modification based off of Team Fortress 2 Classic as a re-imagining of retail TF2, focusing on being a museum to the game.
This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The patch variant for the long awaited TF2V 3.4, adding many new features and fixing old glitches for the most ambitious TF2V update ever. Now bundled with the 3.4.1 hotfix.
Changelog to 3.4.1:
General:
-Changed various texts of voting menus relating to criticals and airblast
-Fixed menu prompts not working correctly
-Cleaned up unnecessary items_game codes
-Fixed team colors not appearing correctly on Engineer's viewmodel glove
-Added a slight client interpolation to default networking setup
Options Menu:
-Added toggleable kill hitsound to the options menu and added killsound
-Added FOV option
-Added combat text RGB colors
Binaries:
-Fixed Wrangler's laser pointer and shield not appearing for enemy teams
-Fixed server crash relating to dying while using Wrangler
-Fixed the ability for sentry gun rockets to get stuck when colliding with a Soldier's rocket
-Fixed bodygroups not updating properly on respawn
Changelog for TF2V 3.4:
Particles:
-Added glowing crosses on overhealed players
-Kritzkrieg now uses the correct beam effects
-Added health gain effect when picking up medkit
-Added health lost effect on health drain item effects
-Fixed level based particle effects
-Added particle effects to flaming arrows
-Fixed muzzleflashes appearing only out of one barrel for level 2 and 3 sentry guns
-Fixed crit glow for c_models
Weapons:
-Added Minicrits to the game
-Added the Shortstop
-Added Bonk!
-Added The Original
-Added the Ullapool Caber
-Added Sandvich
-Added the Warrior's Spirit
-Added the Wrangler
-Added the Darwin's Danger Shield
-Added Jarate
-Buffed the Rocket Jumper to remove health penalty
-Buffed the Sticky Jumper to remove health penalty
-Nerfed The Powerjack with a 50% damage reduction [to 25% less overall damage] and removed no crits
-Huntsman arrows now gib and stick to players on hits
-Fixed an exploit where healing a heavy with the GRU equipped would build Ubercharge quickly
-Fixed an error involving reloading with miniguns and compound bows
-Added the Ubercharge level to the Ubersaw's model
-Fixed the force values of Huntsman's knockback
-Added minicrits for the Direct Hit on airborne targets
-Improved the Loch-N-Load's fizzle logic
-Updated the Demoman's Grenade Launcher to show the current amount of grenades loaded
-Added sound effects when stopping Medigun healing a target
Maps:
-Fixed missing assets on gullywash and cactuscanyon
-koth_moonshine and koth_moonshine_event added to map lineup
-koth_maple_ridge and koth_maple_ridge_event added to map lineup
-pl_fifthcurve and pl_fifthcurve_event added to map lineup
-koth_moonshine and koth_moonshine_event added to map lineup
Players:
-Fixed players being able to be sucked into and stuck in carts during Payload maps
-Fixed a bug where BLU weapons would appear always RED
-Added the Oktoberfest taunt for the Kritzkrieg
-Added the Spinal Tap for the Ubersaw
-Added the knockout taunt for Heavy's Boxing Gloves
-Added bodygroups and updated models for all classes
-Fixed an issue where Sniper's head had missing textures in non-HWM mode
-Refined the taunt kill for The Huntsman
-Made cloak blink on viewmodels for invisible spies more apparent
-Spies killed when invisible will decloak over time
-Fixed health pickups on items that affect health pool sizes
-Fixed ammo and rockets refilling when redeploying sentry guns
Menus:
-Added a new menu UI for the main menu and the pause menu
-Changed the main menu background video to a background of the original Dustbowl menu screen from 2007
-Changed the second loadout slot for Spy from the Sapper to the Invis Watch
-Added localization support for 28 languages
-Overhauled the HUD for Payload mode
-Added a charging meter for The Huntsman
-Added item charge meters to Sandvich, Jarate, Bonk, and Cloak
-Added purple bonus point indicators
-New variables HUD damage indicators: hud_combattext_red (Red), hud_combattext_blue (Blue), hud_combattext_green (Green)
-Removed the beta stamp from the HUD
Misc:
-Added a new game icon for the game when on the Desktop, Taskbar, Start Menu or the Steam Library
-Added and enabled the original TF2 developer commentary
-[Windows] Added a Steam Junctioner script to link your TF2 Vintage folder with Steam Library automatically
-Sniper now goes into firstperson mode when scoping
-Added a button to switch between first person and third person mode on the N button
-Polished up Randomizer Mode
-Fixed a client call to non-existent entities causing occasional crashing when attempting to join a server
-All items are now prefabbed allowing for easier modding
Servers:
-Created a new TF2V branch called TF2V Server Edition for use with headless dedicated servers, saving space
-Updated maplists for the new map additions
-Created a secondary server file called server_extra.cfg for use with quick presets and easy server settings
-Added even more presets for use with League settings
-Source TV and demo recordings now enabled by default
-Added a community voting script configured for use with TF2V, allowing players on servers to manage server configurations even when no admins are around