Tanks and Rogues is a serverside modification for Quake III Arena with heavy focus on teamplay. The core idea of Tanks and Rogues is that everything is a team effort. To kill an enemy tank, first your rogue has to disable the enemy's shield, then before it regenerate, your tank must hit the enemy tank with conventional weapons to actually kill him. This creates a new kind of teamplay, a tight teamplay seldom seen in FPS games, a teamplay that requires you to focus as much on your teammates as on your enemies. For extra spice, Tanks and Rogues includes cool features as the Power Taunt and the Team Grenade. The former is an awesome explosion activated by capturing a Power Taunt item and then using the Quake III Arena 'gesture'-feature simultaneously with and in proximity to your teammates. The Team Grenade is a very powerful grenade that will only detonate if hit by a rogue's weapon. It is perfect for clearing out a room of campers but again requires delicate teamplay.

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Tanks and Rogues is on schedule and will be released 1st September. There will be official servers, downloads, incredibly cheap booze and more. Read on for the story of how the release date was decided and how it affected the development process. And don't miss the opportunity to get the files prerelease for extra fame and happiness.

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When I put this moddb profile up here we really hadn't decided on a release date yet so when the system asked us for one we just picked one. As some time went by it became clear that is was a pretty good date. We had enough time to become feature complete and still have several weeks of play testing over. With such a small testing-team you really need that extra time. It has been difficult to gather testers but the times we did we always had rewarding results. If it wasn't bugs it was ideas for new features and of course a lot of tweaks.

Anyway, as the release date is creeping up on us I feel that the time we gave ourselves have paid of very well. The game is polished and the balancing is well calibrated. Searching the web for competitors I find that our mod is probably the most advanced Quake III Arena server side mod ever. We have really put a lot of effort into providing feedback to the players through the already available channels.

So, what will happen the first then? For one thing we'll throw a release party of epic proportions... or maybe not so epic, I haven't got a dime to spend. Aside from that I will run at least two public servers from my home, connection is excellent so there shouldn't be any latency issues. I'm thinking maybe one clean and one with bots. Ah yeah, I forgot to mention, I just finished the TnR bot code. The bots now understand the game and play it rather well. That is great stuff since people will want to try the game out without first pulling a band players together. Then maybe when they find out how awesome it is they can call their pals for a real game. Of course I will make available the qvm so that you can all run your own servers. I'll have to look into pk3-packaging right away.

On the 1st, it would be great if there were more servers up and running instantly and not just servers from Europe. If you would like to be a day zero server provider I could send you the files beforehand. Drop me a message here, on the official boards at Lockecole.ath.cx or in the IRC channel #TnR at quakenet.

I would like to make a release video as well but considering I don't have much material to work with I think the timeframe is too small to create something appealing... but maybe, we'll see.

Tanks and Rogues 1.0 will be released 1st September.

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