Back To Los Angeles is a mod heavily inspired by SWAT 3. It takes big influence from its aesthetics, setting and gameplay. This mod's goal is to bring a new and fresh SWAT 4 experience while running on top of the well-known Elite Force mod.

Description

The latest base version of SWAT: Back To Los Angeles. Use this if you are installing the mod for the first time.

Preview
SWAT: Back To Los Angeles v1.2.7 (gui_hov mismatch FIX)
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Taberone
Taberone - - 78 comments

Seems nice, I'll give it a try. SEF V7.1 (which fixes crashing, apparently) is taking a while to arrive so this might be interesting.

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EFdee Author
EFdee - - 158 comments

Yes, this mod has almost all SEF v7.1 "Shield Update" features except the attachments menu, that will arrive for a future release!

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DaOneWhoPwnsHard
DaOneWhoPwnsHard - - 3 comments

Man, I'm in love with your Mod. What a hard work must have been.
There was some kinda long time since I didn't play this game but you made me want to one more time. I especially liked the running speed being notably less slow, all the new wearing stuff for the officers and the high modularity for one of my most preferred weaponry systems (H&K MP5) being shown even more, by the creation of several variations even including world models.
I had to make a quick remastered Gameplay for my favourite mission:

I hope that you enjoy...

Cheers! ;)

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EFdee Author
EFdee - - 158 comments

Dude that's really nice, i'll take a look

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tanajurashawn
tanajurashawn - - 31 comments

Improve the M16A1, dude use the model in the SEF First responders model with a STANAG 30 round type magazine and the handle the IMI Uzi? the left handed is not catching the handle.

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EFdee Author
EFdee - - 158 comments

I can't use a model that isn't mine and the UZI thing was always like that, since SWAT 4 originally used a very different FOV, those things wouldn't meant to be seen anyways

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EFdee Author
EFdee - - 158 comments

Good news for you, the new M16A1 model will be included in the next version, including all the new models from FR!

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nixondejesus
nixondejesus - - 4 comments

Hello friend, could you tell me what program to use to model the weapons of the game or in what format they should be exported, I hope it is not too much trouble, thanks

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EFdee Author
EFdee - - 158 comments

They use blender for modelling and exporting them, on psk format for animated meshes or lwo for static meshes (helmets for example), theres a plugin for import and export on psk/psa and for exporting on lwo. Hope that this helps you.

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tanajurashawn
tanajurashawn - - 31 comments

Thank you, i've been waiting for this kind of improvement.

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742962816
742962816 - - 10 comments

The police have a very serious problem. When the police standing at the oblique angle confront the robbers, they often shoot at the wall, and sometimes they can't even shoot. I think it's time for the police officer to shoot with his head tilted

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742962816
742962816 - - 10 comments

Late game. I found that the police still need to be optimized. They often get stuck at the door and are killed one by one by the prisoners hiding in the corner. In front of a group of suspects, the police also seem weak

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Guest
Guest - - 690,405 comments

I have an error whenever i try to play Fresnal St. Station

Crash Time: 09/08/21 13:39:10

SWAT Build Number: 2.2.6

Access Violation caused General protection fault!

History: UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

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EFdee Author
EFdee - - 158 comments

A massive crash that has been happening on Swat 4 in general. You should check the SEF Discord since there's key fix for that.

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Guest
Guest - - 690,405 comments

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