Half-Life MP converted to SP with lots of content.

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Swan DM [Latest Version, New Skins, Auto bhop]

Swan DM [Latest Version, New Skins, Auto bhop]

Full Version

This version contains the latest weapon skins for the MP5 and shotgun, both have been edited to show custom sleeve color (original credits in "Swan DM...

Swan DM [Old Version]

Swan DM [Old Version]

Full Version

Official release of Half-Life mod Swan DM which aims to restore the chaotic world of long passed Half-Life DM into a singleplayer format.

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ParallaxTiger
ParallaxTiger - - 116 comments

Wow! I did not know you were the guy who made this mod. Looks awesome. I will give this a go when I get some free time on my hands. Love Half-Life. Love its multiplayer. But these days when I try to play online, I keep getting stuck in servers with a bunch of rude & obnoxious folk. This looks like exactly what I need to enjoy Half-Life DM again.

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Guest
Guest - - 691,542 comments

Awesome, I didn't know what to expect from this at first but it's basically a package of maps, models and some very clever bots in one mod. I'm really enjoying this as I always used to play with Botman's bots back in the day, which are nowhere near as good as Jumbot.

I have a question however. I'm trying to make a custom botname file, which seems to work but the game always spawns a "Johnny" in the server. I don't know where the mod is getting this from as it should only load the names from my file. Any ideas?

Thanks!

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AnvĭGrinn Creator
AnvĭGrinn - - 22 comments

Hi, I'm glad you asked and are enjoying tinkering around with the bot cfg files. Johnny is the default bot and uses it's own control commands: "b_model [blank], b_name [blank], b_topcolor [blank], b_bottomcolor [blank]" My suggestion is to create your own cfg file in the mapcfgs folder and specify these parameters to create your desired character in his place for the map(s) of your choice. If you're interested in changing his parameters for all maps he'll appear in, seek out default.cfg in mapcfgs folder. If you have any more questions please feel free to ask.

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Niborius
Niborius - - 28 comments

Hi! I'm the Anon who asked the question (Forgot to log-in at the time). Thanks for the help, I actually figured it out in the meantime and forgot to check back here, sorry! But what worked for me is to use "bot_random 0"

Now only my custom bots appear in the game. Awesome! Brings back a lot of good memories.

I do have another question actually. What does this command do exactly? I don't really understand the descriptions that comes with it:

bot_keepsettings

Cheers!

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AnvĭGrinn Creator
AnvĭGrinn - - 22 comments

So bot_keepsettings manages how AI cvars (like botaccuracy and botfov) will control for each bot spawned. When bot_keepsettings is set to 1, you could for instance change said settings in-game and add a new bot that will uniquely match the new values. That new hypothetical bot will be stuck with these settings, but you could change the cvars again and add another bot with the newer unique settings. If bot_keepsettings is set to 0 on creation of a server, cvars like botaccuracy and botfov will affect all bots in the server uniformly. Hope this helps!

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Niborius
Niborius - - 28 comments

Ahh that makes perfect sense now! Thanks for the explanation.

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FlippedOutKyrii
FlippedOutKyrii - - 3,510 comments

So does this mod have you fighting bots or placed NPC's?

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AnvĭGrinn Creator
AnvĭGrinn - - 22 comments

bots

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