Swan DM [Latest Version, New Skins, Auto bhop]
Full VersionThis version contains the latest weapon skins for the MP5 and shotgun, both have been edited to show custom sleeve color (original credits in "Swan DM...
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This version contains the latest weapon skins for the MP5 and shotgun, both have been edited to show custom sleeve color (original credits in "Swan DM...
Official release of Half-Life mod Swan DM which aims to restore the chaotic world of long passed Half-Life DM into a singleplayer format.
This mod has been built for experienced HL gamers who want to experience a more challenging HL experience. This mod includes 2 different storylines, including...
A Sandbox-Like game (similar to Garry's Mod but no mod menu) (STILL IN EARLY ACCESS) Opposing Force is now here!
You just went in a normal day to Work, You just arrived to your office, But you saw some blood and dead body and a gun, Everyone think it was you, You...
Hello ModDB community in the afternoon it occurred to me to combine two half life mods HazardOUS-Course and brutal half life and BOOM now we have Brutal...
The resonance cascade seen from the eyes of a young intern working near Sector C. A vanilla-ish Half-Life single-player campaign. It is short, half-assed...
Just a BIG map (without loading things). Theres not much to it. No story how you got there but you must get to the top of the tower. Probably works with...
Wow! I did not know you were the guy who made this mod. Looks awesome. I will give this a go when I get some free time on my hands. Love Half-Life. Love its multiplayer. But these days when I try to play online, I keep getting stuck in servers with a bunch of rude & obnoxious folk. This looks like exactly what I need to enjoy Half-Life DM again.
Awesome, I didn't know what to expect from this at first but it's basically a package of maps, models and some very clever bots in one mod. I'm really enjoying this as I always used to play with Botman's bots back in the day, which are nowhere near as good as Jumbot.
I have a question however. I'm trying to make a custom botname file, which seems to work but the game always spawns a "Johnny" in the server. I don't know where the mod is getting this from as it should only load the names from my file. Any ideas?
Thanks!
Hi, I'm glad you asked and are enjoying tinkering around with the bot cfg files. Johnny is the default bot and uses it's own control commands: "b_model [blank], b_name [blank], b_topcolor [blank], b_bottomcolor [blank]" My suggestion is to create your own cfg file in the mapcfgs folder and specify these parameters to create your desired character in his place for the map(s) of your choice. If you're interested in changing his parameters for all maps he'll appear in, seek out default.cfg in mapcfgs folder. If you have any more questions please feel free to ask.
Hi! I'm the Anon who asked the question (Forgot to log-in at the time). Thanks for the help, I actually figured it out in the meantime and forgot to check back here, sorry! But what worked for me is to use "bot_random 0"
Now only my custom bots appear in the game. Awesome! Brings back a lot of good memories.
I do have another question actually. What does this command do exactly? I don't really understand the descriptions that comes with it:
bot_keepsettings
Cheers!
So bot_keepsettings manages how AI cvars (like botaccuracy and botfov) will control for each bot spawned. When bot_keepsettings is set to 1, you could for instance change said settings in-game and add a new bot that will uniquely match the new values. That new hypothetical bot will be stuck with these settings, but you could change the cvars again and add another bot with the newer unique settings. If bot_keepsettings is set to 0 on creation of a server, cvars like botaccuracy and botfov will affect all bots in the server uniformly. Hope this helps!
Ahh that makes perfect sense now! Thanks for the explanation.
So does this mod have you fighting bots or placed NPC's?
bots