My first attempt at a complete mod.

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My first attempt at a complete mod.

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Survive in Black Mesa
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novaprospektt
novaprospektt - - 15 comments

Okay, there was a lot to unpack here.
Here are some problems I had (I have just began modding as well so take everything I say with a grain of salt)

1. It seems you haven't added any lights to indoor maps, which results in a fullbright mode. Use light_enviroment (entity) for outdoor maps and change the lighting a bit.

2. Transitions weren't good, the best way to do a transition is to have a small piece of the next map be visible, and then transition. It looks way better.

3. Too many zombies on the outdoor maps, I know your probably going to say "skill issue" to that but I have completed half life before. Smaller zombies in small amounts is better than large zombies/small zombies in large amounts. I ended up using godmode to complete it

4. Not enough weapons. I tried playing the game with godmode off and I got obliterated as the larger entities require more powerful weapons, while in the beginning you only get a pistol, crowbar, and the smg.

5. View Distance. If your using Jack (if your using half life sdk hammer please switch immediately! It literally sucks.), go to Map > Map Properties > Max View Distance and set it to 8096, I noticed that on the outdoor maps some of the map wouldn't load and this is probably the issue.

Overall for a first time mod I enjoyed it. Just please fix these problems for your next mod.

Cheers :)

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loudbite
loudbite - - 7 comments

fullbright means there's a leak, not that there's no lights. no lights would just cause the map to be completely dark.

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