Survival 101 is a Half-life 2 mod that I've been working on for sometime now. The concept for the mod is that of survival/horror. It borrows elements from games such as Resident Evil and Bioshock. Major changes to the Half-Life 2 experience include: realistic weapon damage (no more emptying entire clips into enemies), scarcity of ammunition and health packs, and more of a focus on the horror aspect. The mod features its own story line which will hopefully span at least to the two hour mark.
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A few bugs & comments | Locked | |
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Sep 14 2008 Anchor | ||
I just played through the mod, but ran into a few serious problems while doing it: I reached the part with the dining hall / library fairly easy, but I didn't realize that I had to find supplies on the second floor. Other comments: At map 3 I was suddenly without my flashlight and HUD.. so I had to cheat quite a bit to get through it. (This error is probably related to the changelevel command, and not a bug in the mod I guess.) At level 4 (The final level) I was very confused about the story. Had the guy on the radio suddenly turned evil or was it someone else? The story could use some work. The beginning, why am I here? Is it a school, office, or what? And the sudden change at the end? I know one of the main things about this mod is scarcity of ammo, weapons etc. But really.... its just not fun smashing zombies with the crowbar for two whole hours. IMHO lots of zombies and lots of shotguns/grenades/flaming barrels is the way to go ;-) For a "one man mod", its really great. Keep up the good work. |
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