Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.
(Almost) Everything you need to know about the planets in the game. This lists the planet abilities, base income for each planet, Max number of ground structures, Max Starbase size, and what special structures each planet can have. Some planets have a slight income increase. Most planet abilities that were design to be galaxy wide abilities, now only affect the planet itself. For example Kuat had a price reduction for Star Destroyers, this is now limited only to Kuat, so Star Destroyers built on Kuat are cheaper than ones built on Fondor. Most of the new planet abilities are ones that reduce the cost or build time for units. Some planets don't have abilities. Yes I know this kinda looks like RaW with the Farms and Refineries. I may not keep the Farms, but a Refinery makes a lot more sense for Bespin than a Mining Facility, that sounds like it's for mining diamonds, coal, iron, and gold.(I've been playing too much Minecraft!)
Druckenwell's bonus was meant to be a reduction to how much damage stormys take, a defense/armor bonus. Instead it ended up sounding like reducing how much damage they do!
What giving obroa -skai an information bonus like bothawui ?