THIS IS NOW OBSOLETE
~(((((Rebel Alliance)))))~
MC80 Liberty-class Star Cruiser
16 Turbolasers
14 Ion Cannons
8 X-Wing Squadrons
6 Y-Wing Squadrons
3 A-Wing Squadrons
Shield Health:8,800
Tactical Health:5,500
Abilities: Tractor Beam, Power to Shields
Home One-class Star Cruiser
22 Turbolasers
20 Ion Cannons
12 X-Wing Squadrons
8 Y-Wing Squadrons
6 A-Wing Squadrons
Shield Health:20,000
Tactical Health:16,000
Abilities: Tractor Beam, Power to Shields
Venator-class Star Destroyer (Rebel)
8 Dual Heavy Turbolaser Turrets
2 Dual medium Turbolaser Turrets
3 Proton Torpedo launchers
14 Lasercannons
10 ARC-170 Squadrons
6 Z95 Squadrons
7 BTL-B Y-wing Squadrons
Shield Health: 5,500
Tactical Health: 4,800
Abilities: Tractor Beam, Power to Shields
EF76 Nebulon-B Frigate
6 Turbolasers
6 Lasercannons
2 X-Wing Squadrons
2 Y-Wing Squadrons
Shield Health: 1,400
Tactical Health: 2,400
Abilities: Activate Hyperdrive, Power to Shields
Alliance Assault Frigate MKII
4 Heavy Turbolasers
8 Turbolasers
8 Lasercannons
4 Ion Cannons
6 X-Wing Squadrons
5 Y-Wing Squadrons
Shield Health: 3,400
Tactical Health: 3,800
Abilities: Power to Weapons, Power to Shields
Immobilizer-415 Interdictor Cruiser
2 Turbolasers
4 Lasercannons
2 ARC-170 Squadrons
2 BTL-B Y-wing Squadrons
Shield Health: 2,000
Tactical Health: 2,800
Abilities: Activate Point Defense Lasers, Activate Grav Well Generator
MC30c-class Frigate
6 Turbolasers
6 Lasercannons
4 Ion Cannons
4 Proton Torpedo launchers
4 X-Wing Squadrons
3 Y-Wing Squadrons
Shield Health: 3,000
Tactical Health: 1,200
Abilities: Missile Shield, Cluster Bomb
Mercy-class Frigate
4 Turbolasers
4 Ion Cannons
6 Lasercannons
Shield Health: 1,500
Tactical Health: 3,400
Abilities: Deploy Repair Droids
Arquitens-class light cruiser
4 Turbolasers Turrets
4 Lasercannons
1 Proton Torpedo launcher
Shield Health: 1,200
Tactical Health: 2,000
Abilities: Activate Hyperdrive, Power to Weapons
MC40-class light cruiser
6 Turbolasers
4 Ion Cannons
5 X-Wing Squadrons
4 Y-Wing Squadrons
Shield Health: 2,600
Tactical Health: 1,800
Abilities: Power to Weapons
Liberator-class Carrier/cruiser
4 Turbolasers
3 Ion Cannons
6 X-Wing Squadrons
5 Y-Wing Squadrons
Shield Health: 1,400
Tactical Health: 2,200
Abilities: Power to Shields
Consular-class Heavy Corvette
2 light turbolasers
10 Lasercannons
Shield Health: 750
Tactical Health: 950
Abilities: Power to Weapons, Power to Engines
CR100 Corvette
2 light turbolasers
6 Lasercannons
Shield Health: 600
Tactical Health: 1,000
Abilities: Power to Engines
CR90 Corvette
8 Lasercannons
Shield Health: 600
Tactical Health: 750
Abilities: Power to Engines
DP20 Corellian Gunship
6 Missile Launchers
4 Lasercannons
4 Turbolasers
Shield Health: 800
Tactical Health: 900
Abilities: Power to Engines
Trireme-class Light Corvette
6 Lasercannons
Shield Health: 600
Tactical Health: 750
Abilities: Activate Point Defense Lasers, Power to Engines
Marauder-class Corvette
8 light turbolasers
1 Missile Launcher
2 X-Wing Squadrons
Shield Health: 1,100
Tactical Health: 1,000
Abilities: Barrage
~(((((Galactic Empire)))))~
Eclipse-class Super Star Destroyer
48 Turbolasers
40 Ion Cannons
1 Axial Super Laser
86 Tie Interceptor Squadrons
24 Tie bomber Squadrons
Shield Health:200,000
Tactical Health:140,000
Abilities: Fire Super Laser, Activate Grav Well Generator, Tractor Beam
Executor-class Super Star Destroyer
28 Turbolasers
26 Ion Cannons
12 Concussion Missile Launchers
26 Tie fighter Squadrons
18 Tie bomber Squadrons
20 Tie Interceptor Squadrons
14 Tie heavy bomber Squadrons
Shield Health: 115,500
Tactical Health:92,000
(Abilities differ between each SSD)
Base Version Abilities: Assault, Tractor Beam
Annihilator Abilities: Tractor Beam, Power to Weapons
The Executor Abilities: Concentrate Fire, Tractor Beam
Terror Abilities: Tractor Beam, Activate Cloak
Iron Fist Abilities: Tractor Beam, Activate Point Defense Lasers
Mandator III-class Star Dreadnought
12 Heavy Turbolasers
10 Heavy Ion Cannons
2 Concussion Missile Launchers
18 Tie Interceptor Squadrons
12 Tie heavy bomber Squadrons
Shield Health: 42,000
Tactical Health:34,000
Abilities: Assault, Power to Shields
Krayt-class Destroyer
1 Heavy Plasma Cannons
1 Ion Pulse Cannon
10 Turbolasers
12 Lasercannons
6 Tie Interceptor Squadrons
4 Tie bomber Squadrons
Shield Health: 3,800
Tactical Health: 7,000
Abilities: Tractor Beam
Procurator II-class Battlecruiser
6 Heavy Turbolasers
6 Heavy Ion Cannons
8 Tie Interceptor Squadrons
5 Tie bomber Squadrons
Shield Health: 25,000
Tactical Health:16,000
Abilities: Missile Shield, Power to Weapons
Imperial I-class Star Destroyer
6 Dual Heavy Turbolaser Turrets
2 Dual Heavy Ion Turrets
12 Ion Cannons
12 Turbolasers
4 Tie Interceptor Squadrons
12 Tie Fighter Squadrons
5 Tie bomber Squadrons
4 Skipray Blastboast Squadrons
Shield Health: 9,400
Tactical Health: 8,200
Abilities: Tractor Beam, Power to Weapons
Imperial II-class Star Destroyer
8 Octuple Turbolaser Turrets
9 Ion Cannons
12 Turbolasers
6 Tie Interceptor Squadrons
8 Tie Fighter Squadrons
5 Tie bomber Squadrons
4 Tie Heavy bomber Squadrons
Shield Health: 9,800
Tactical Health: 8,600
Abilities: Tractor Beam, Power to Weapons
Vindicator-class Heavy Cruiser
8 Turbolasers
8 Ion Cannons
10 Lasercannons
5 Tie Fighter Squadrons
4 Tie bomber Squadrons
Shield Health: 3,200
Tactical Health: 2,600
Abilities: Tractor Beam, Activate Point Defense Lasers
Strike-class Medium Cruiser
6 Turbolasers
6 Ion Cannons
2 Tie Fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 1,600
Tactical Health: 2,400
Abilities: Power to Weapons
Venator-class Star Destroyer (Imperial)
8 Dual Heavy Turbolaser Turrets
2 Dual medium Turbolaser Turrets
3 Proton Torpedo launchers
14 Lasercannons
5 Tie Interceptor Squadrons
8 Tie Fighter Squadrons
6 Tie bomber Squadrons
Shield Health: 5,500
Tactical Health: 4,800
Abilities: Tractor Beam, Power to Weapons
Victory I-class Star Destroyer
8 Turbolasers
6 Concussion Missile Launchers
8 Tie Fighter Squadrons
6 Tie bomber Squadrons
Shield Health: 3,500
Tactical Health: 4,500
Abilities: Tractor Beam, Full Salvo
Victory II-class Star Destroyer
8 Turbolaser Turrets
12 Dual Turbolasers
8 Ion Cannons
4 Tie Interceptor Squadrons
6 Tie Fighter Squadrons
4 Tie bomber Squadrons
3 Tie Heavy bomber Squadrons
Shield Health: 6,400
Tactical Health: 4,900
Abilities: Tractor Beam, Power to Weapons
Acclamator I-class Assault Ship
8 Quad Turbolasers
12 Lasercannons
4 Proton Torpedo launchers
3 Tie fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 3,200
Tactical Health: 2,800
Abilities: Activate Hyperdrive, Power to Weapons
Acclamator II-class Assault Ship
8 Quad Turbolasers
4 Dual Turbolasers
12 Lasercannons
3 Proton Torpedo launchers
5 Tie Interceptor Squadrons
4 Tie bomber Squadrons
Shield Health: 3,400
Tactical Health: 2,800
Abilities: Power to Weapons
Immobilizer-418 Interdictor Cruiser
20 Lasercannons
2 Tie fighter Squadrons
2 Tie scout Squadrons
Shield Health: 2,500
Tactical Health: 1,800
Abilities: Missile Shield, Activate Grav Well Generator
Pelta-class Frigate
4 Turbolasers
8 Lasercannons
2 Concussion Missile Launchers
Shield Health: 1,100
Tactical Health: 2,200
Abilities: Deploy Repair Droids
Victory II-class Frigate
6 Turbolasers
4 Lasercannons
2 Concussion Missile Launchers
2 Tie Fighter Squadrons
2 Tie bomber Squadrons
Shield Health: 1,100
Tactical Health: 2,200
Abilities: Activate Hyperdrive, Power to Weapons
Gladiator-class Star Destroyer
6 Turbolasers
4 Lasercannons
2 Concussion Missile Launchers
1 Proton Torpedo launcher
3 Tie Interceptor Squadrons
5 Tie Fighter Squadrons
3 Tie bomber Squadrons
Shield Health: 2,800
Tactical Health: 3,200
Abilities: Activate Hyperdrive, Power to Weapons
Lancer-class Frigate
10 Lasercannons
Shield Health: 900
Tactical Health: 1,200
Abilities: Power to Weapons
IPV-1 Patrol Craft
7 Lasercannons
Shield Health: 500
Tactical Health: 400
Abilities: Power to Weapons
IPV-2 Patrol Craft
1 Concussion Missile Launcher
6 Lasercannons
Shield Health: 700
Tactical Health: 500
Abilities: Power to Weapons, Power to Engines
Tartan-class Patrol Cruiser
2 light turbolasers
2 Concussion Missile Launchers
8 Lasercannons
Shield Health: 850
Tactical Health: 1,100
Abilities: Power to Weapons, Power to Engines
Broadside-class Cruiser
3 Missile Launchers
4 Lasercannons
4 Tie Fighter Squadrons
Shield Health: 1,000
Tactical Health: 1,400
Abilities: Barrage
Assassin-class Corvette
6 Lasercannons
1 Concussion Missile Launcher
Shield Health: 900
Tactical Health: 700
Abilities: Activate Point Defense Lasers, Power to Engines
~(((((Rebel and Imperial Ships)))))~
Kedalbe-class Battleship
10 Dual Turbolasers
16 Turbolasers
14 Ion Cannons
8 Mass Drivers
10 Starviper Squadrons
8 Kyr Galaar bomber Squadrons
Shield Health: 9,400
Tactical Health: 7,200
Abilities: Leech Shields
Lictor-class Frigate
6 Turbolasers
4 Heavy Ion Cannons
2 Concussion Missile Launchers
Shield Health: 2,800
Tactical Health: 3,200
Abilities: Activate Point Defense Lasers, Power to Weapons
Crusader-class Corvette
2 light turbolasers
10 Lasercannons
Shield Health: 700
Tactical Health: 900
Abilities: Activate Point Defense Lasers
Dreadnought-class Cruiser
1 Heavy Ion Cannon
4 Turbolasers
4 Ion Cannons
4 Lasercannons
3 Fighter Squadrons
3 Bomber Squadrons
Shield Health: 2,400
Tactical Health: 3,200
Abilities: Power to Weapons
Hammerhead-class Cruiser
3 Turbolasers
1 Ion Cannons
4 Lasercannons
Shield Health: 2,700
Tactical Health: 1,600
Abilities: Power to Weapons
Foray-class Corvette
4 Lasercannons
4 Concussion Missile Launchers
Shield Health: 1000
Tactical Health: 600
Abilities: Power to Engines
~(((((Droid Empire)))))~
Lucrehulk-class Battleship
4 Heavy Turbolasers
12 Turbolasers
4 Ion Cannons
2 Plasma Cannons
100 Vulture Droid Squadrons
80 Hyena bomber Squadrons
40 Droid Tri-fighter Squadrons
Shield Health: 18,000
Tactical Health:14,000
Abilities: Power to Weapons
Aggressor-class Destroyer
2 Heavy Plasma Cannons
10 Turbolasers
12 Lasercannons
6 Diamond Boron Missile Launchers
5 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 3,800
Tactical Health: 7,000
Abilities: Tractor Beam, Blast
Dreadnought-class Heavy Cruiser
8 Turbolasers
4 Mass Drivers
1 Plasma Cannon
5 Vulture Droid Squadrons
5 Hyena bomber Squadrons
Shield Health: 3,100
Tactical Health: 3,800
Abilities: Activate Hyperdrive, Blast
Munificent-class Star Frigate
1 Heavy Turbolaser
10 Turbolasers
10 Lasercannons
4 Ion Cannons
6 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 3,200
Tactical Health: 3,600
Abilities: Power to Weapons, Sensor Jamming
Wavecrest-class Frigate
8 Turbolaser Turrets
4 Lasercannons
2 Heavy Ion Cannons
1 Plasma Cannon
4 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 1,200
Tactical Health: 3,400
Abilities: Power to Weapons
Interceptor IV-class Frigate
4 Turbolasers
8 Lasercannons
2 Concussion Missile Launchers
2 Vulture Droid Squadrons
2 Hyena bomber Squadrons
Shield Health: 1,400
Tactical Health: 2,400
Abilities: Full Salvo
Veageance-class Frigate
2 Heavy Turbolasers
8 Turbolasers
4 Mass Drivers
2 Diamond Boron Missile Launchers
2 Carbonite Missile Launchers
4 Vulture Droid Squadrons
4 Hyena bomber Squadrons
Shield Health: 1,600
Tactical Health: 4,000
Abilities: Activate Cloak
Droid Missile Frigate
8 Lasercannons
2 Diamond Boron Missile Launchers
1 Plasma Cannon
Shield Health: 700
Tactical Health: 800
Abilities: Barrage
Gozanti-class Cruiser
2 Turbolasers
6 Lasercannons
1 Plasma Cannon
Shield Health: 700
Tactical Health: 1,200
Abilities: Deploy Buzz Droids, Activate Point Defense Lasers
IPV Droid Corvette
2 Mass Drivers
4 Lasercannons
1 Proton Torpedo launcher
Shield Health: 900
Tactical Health: 1000
Abilities: Power to Engines, Deploy Buzz Droids
Wow! These ships look awesome. Very detailed report Admiral, we thank you!
(p.s. Finally, a Broadside with lasers! Also, I can see myself running around with eclipses trying to snipe Lucrehulks, haha.)
So the Eclipse is op again?