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Requires the Empire at War Remake 3.0 Mod. Features and Install instructions are in the Description.

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Submod: Empire at War Remake 3.0 - Bug Fixes & Changes
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Burninalways Author
Burninalways - - 25 comments

The altered GUI was designed for Window Mode, the Skirmish ones are off a bit though will not interfere with the message or ability to play the skirmish battles.

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Mesch
Mesch - - 8 comments

Hello I'm sorry but can't you help me? I'm trying to get the orbital guns back in galactic conquest in the EAW-Remake 3.0 mod, but nothing comes out.

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Burninalways Author
Burninalways - - 25 comments

The only way I've found to have the ground to space weapon is to create a weapon hardpoint on the unlink station that has the ground to space weapon projectile.

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Mesch
Mesch - - 8 comments

Will there be more mod improvements from you?

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Burninalways Author
Burninalways - - 25 comments

I'm will be adding more submods and will be patching bugs I find, when both are in a good state to release.

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filistin1996
filistin1996 - - 4 comments

Would it be possible to remove the ability to recruit CIS\Old Republic's ships in GC? It kinda kills my immersion (and gameplay) when i fight ISD's alongside CIS's Recusants as the Rebellion and when i get swarmed by Sith Interdictors under the Rebel flag as the Empire.

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Burninalways Author
Burninalways - - 25 comments

If you go into each unit's xml with Notepad or Visual Studio Code and change their <Tech_Level> to 99 that would prevent them from being built in GC.
All the unit xmls at Data/Xml/SubMod_Patch

Removing their file names from Data/Xml/GameObjectFiles.xml would remove them from the whole game, including any variant that use their code like a Underworld Hero and the last two Freighters, as well as making planets easier to be taken away from pirates.
There files names start with <file>SubMod_Patch/

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Guest
Guest - - 691,535 comments

After installation of the mod I have no buildable units anymore in multiplayer skirmish. The space station only shows the upgrades to the next level (which for some reason is ridiculously cheap, with 100 Credits) and the upgrade for mining efficiency, which is usually in mining asteroids, not in the station.

My friend has exactly the same problem - doesn't seem to occur in single player skirmish. Mod without this fix did not have this problem.

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Burninalways Author
Burninalways - - 25 comments

Sorry to hear that, I've found the problem.
The file names have a missing letter, which makes the game not recognize them.

You can either give the file names their miss "l" in the Data/Xml/SubMod_Patch/Multiplayer_Units folder.
So Mutlipayer_Empire.xml becomes Mutliplayer_Empire.xml do this for all the files in that folder.

Or

Go into GameObjectFiles.xml in Data/Xml scroll to bottom and remove the "l" from <File>SubMod_Patch/Multiplayer_Units/Multiplayer_Empire.xml</File>
So it becomes <File>SubMod_Patch/Multiplayer_Units/Multipayer_Empire.xml</File> do this with the other 2 files below this one.

I suggest your friend does it the same way you do to fix this issue, to avoid version missmatch.

I will be releasing a 2nd patch soon which will fix this.

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andy1977
andy1977 - - 4 comments

I can't load galactic conquest save games, it crashes to desktop.

What could be the problem?

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Guest
Guest - - 691,535 comments

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