Requires the Empire at War Remake 2.2 Mod and 2.3 Patch.
Features and Install instructions are in the Description.
This submod contains 25 Fleets
2.3 Bug Fixes:
- Rebel Heros now spawn in the North GC
- Duplicated Heros should no longer spawn
- Dark Troopers are now buildable
- Corellian Destroyer now has an Icon
- Corellian Destroyer ability now works
- Recuant II now has the correct name & text
- Nebulon-B Frigate ability passively activates
- The skirmish Ai will now always build the next Level of a starbase
Changes:
- Improved Ai
- Game stability increased
- Starting Planets in all maps no longer connect with a powerful pirate presence
- Criminal Underworld now require Tech levels to build the next level of starbases
- Criminal Underworld technology in defensive battles has been updated
- Tyber Zann can now be upgraded
- Name and Text corrections
- There is a surprise at the Starforge
- The Ai will now build both Mining Asteroids, they might wait until after the Level 2 statbase is built
- The Vong Mine Asteroid is no longer buildable by the Criminal Underworld
- The Mining Asteroid Upgrades can now be found on the skirmish starbase, though it doesn't affect it's income
Installing:
Download the file, extract the file with 7zip, winrar or winzip. Take the folder inside the submod, called Data, and paste into the the EAW-Remake-2.2 folder. Override the files and play the Remake mod normally.