QuakeTown 2 neural upscale
First Person ShooterThese are high quality world and model textures for Qauke 2 and the QuakeTown 2 mod. Made with bigjpg and Upscayl Based on Quake 2 Neural Upscale Requirement...
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This mod is based on the 3.20 source and the CTF source.
Now, this is my idea of how it will work:
1. Pick your team
2. You've entered the game.
3. Type "svsh" to see the classes for your team.
4. Type the name of the class to be that class.
5. Go around, and pick up an ammo pack which will contain your class' weapons and ammo
6. Fight
It's as simple as that. Default classes will be used too.
If you've played Single Player, you know what all the Strogg weapons are. But incase you are clueless, I will mention them below.
Guard
-Strogg Blaster
-Strogg Shotgun
-Strogg Machinegun
Enforcer
-Enforcer Chaingun
-(Empty Spot)
Gunner
-Gunner Chaingun
-Gunner Grenade Launcher
Iron Maiden
-Iron Maiden Rocket Launcher
-(Empty Spot)
Medic
-Medic Hyperblaster
-(Empty Spot)
Gladiator
-Gladiator Railgun
-(Empty Spot)
Those are some examples. NOTE: Flying monsters will be added, but flying is still kind of messy for me. I'll get it though.
This mod will pass through sooner or later. The Strogg CTF maps should work with this mod very good.
Currently, the mod is INACTIVE, since I will release AQC 5.0 (public), and then I will start on this one.
{Paril}
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These are high quality world and model textures for Qauke 2 and the QuakeTown 2 mod. Made with bigjpg and Upscayl Based on Quake 2 Neural Upscale Requirement...
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If this is your mod please PM me to have this reversed